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Resolve "Descriptor in multiple shader stages"

Merged Ghost User requested to merge 76-descriptor-in-multiple-shader-stages into develop
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  • 1c92affc
    [#76] try to implement a bitmask for the shader stages · 1c92affc
    Simeon Hermann authored
#pragma once
namespace vkcv {
enum class ShaderStage
enum class ShaderStage : uint32_t
{
VERTEX,
TESS_CONTROL,
TESS_EVAL,
GEOMETRY,
FRAGMENT,
COMPUTE
VERTEX = 0x00000001,
TESS_CONTROL = 0x00000002,
TESS_EVAL = 0x00000004,
GEOMETRY = 0x00000008,
FRAGMENT = 0x00000016,
COMPUTE = 0x00000032
};
}
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