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Resolve "Upscaling Module"

Merged Tobias Frisch requested to merge 100-upscaling-module into develop
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function(include_shader shader include_dir source_dir)
 
if (NOT EXISTS ${shader})
 
message(WARNING "Shader file does not exist: ${shader}")
 
else()
 
get_filename_component(filename ${shader} NAME)
 
file(SIZE ${shader} filesize)
 
 
set(include_target_file ${include_dir}/${filename}.hxx)
 
set(source_target_file ${source_dir}/${filename}.cxx)
 
 
if ((EXISTS ${source_target_file}) AND (EXISTS ${include_target_file}))
 
file(TIMESTAMP ${shader} shader_timestamp "%Y-%m-%dT%H:%M:%S")
 
file(TIMESTAMP ${source_target_file} source_timestamp "%Y-%m-%dT%H:%M:%S")
 
 
string(COMPARE GREATER ${shader_timestamp} ${source_timestamp} shader_update)
 
else()
 
set(shader_update true)
 
endif()
 
 
if (shader_update)
 
string(TOUPPER ${filename} varname)
 
string(REPLACE "." "_" varname ${varname})
 
 
set(shader_header "#pragma once\n")
 
string(APPEND shader_header "// This file is auto-generated via cmake, so don't touch it!\n")
 
string(APPEND shader_header "extern unsigned char ${varname} [${filesize}]\;\n")
 
string(APPEND shader_header "extern unsigned int ${varname}_LEN\;\n")
 
string(APPEND shader_header "const std::string ${varname}_SHADER (reinterpret_cast<const char*>(${varname}), ${varname}_LEN)\;")
 
 
file(WRITE ${include_target_file} ${shader_header})
 
 
find_program(xxd_program "xxd")
 
 
if (EXISTS ${xxd_program})
 
get_filename_component(shader_directory ${shader} DIRECTORY)
 
 
add_custom_command(
 
OUTPUT ${source_target_file}
 
WORKING_DIRECTORY "${shader_directory}"
 
COMMAND xxd -i -C "${filename}" "${source_target_file}"
 
COMMENT "Processing shader into source files: ${shader}"
 
)
 
else()
 
set(shader_source "// This file is auto-generated via cmake, so don't touch it!\n")
 
string(APPEND shader_source "unsigned char ${varname}[] = {")
 
 
math(EXPR max_fileoffset "${filesize} - 1" OUTPUT_FORMAT DECIMAL)
 
 
message(STATUS "Processing shader into source files: ${shader}")
 
 
foreach(fileoffset RANGE ${max_fileoffset})
 
file(READ ${shader} shader_source_byte OFFSET ${fileoffset} LIMIT 1 HEX)
 
 
math(EXPR offset_modulo "${fileoffset} % 12" OUTPUT_FORMAT DECIMAL)
 
 
if (${offset_modulo} EQUAL 0)
 
string(APPEND shader_source "\n ")
 
endif()
 
 
if (${fileoffset} LESS ${max_fileoffset})
 
string(APPEND shader_source "0x${shader_source_byte}, ")
 
else()
 
string(APPEND shader_source "0x${shader_source_byte}\n")
 
endif()
 
endforeach()
 
 
string(APPEND shader_source "}\;\n")
 
string(APPEND shader_source "unsigned int ${varname}_LEN = ${filesize}\;")
 
 
file(WRITE ${source_target_file} ${shader_source})
 
endif()
 
endif()
 
endif()
 
endfunction()
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