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Resolve "Indirect Dispatch"

Merged Ghost User requested to merge 106-indirect-dispatch into develop
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@@ -2,13 +2,13 @@
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 passNormal;
layout(location = 1) in vec3 passPos;
layout(location = 1) in vec3 passPosObject;
layout(location = 0) out vec3 outColor;
void main() {
vec3 albedo = vec3(sin(passPos.y * 100) * 0.5 + 0.5);
vec3 albedo = vec3(sin(passPosObject.y * 100) * 0.5 + 0.5);
vec3 N = normalize(passNormal);
float light = max(N.y * 0.5 + 0.5, 0);
outColor = light * albedo;
outColor = light * albedo;
}
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