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Created with Raphaël 2.2.03Aug2131Jul2927262523201918171615131211109865432130Jun2928262524232221201918171615141312131211109[#106] Add motion vectors[#89] Implemented default and copy behavior of the Window class[#106] Attempt to fix mac compile error[#106] Add gamma correction[#106] Add skybox[#106] Initial project[#105] add projects for bindless textures and indirect draw[#79] Update documentation of asset loader.[#79] Update documentation of asset loader.[#104] Added basic recording for debug labels[#101] Added the possibility to overwrite feature requests[#101] Fix for MSVC[#101] Reduced code by using macros instead[#101] Fixed using extensions only if specifically required[#101] Added feature manager to check active features and extensionsMerge branch '87-mesh-shader-implementation' into 'develop'[#87] Attempt to fix Mac compile error[#87] Replaced powf with pow, trying to fix non VS compile errors[#91] reading from Buffer **warning** brokenMerge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.[#87] change global variable to local[#87] add documentation.[#87] Properly cut meshlets to avoid meshlets not being culled properly[#87] add skippedIndice vector[#71] Refactor: move get and destroy functions[#71] add bunch of todo comments for refac structure[#94] remove unnecessary includes[#94] fix messup with colors[#94] remove unnecessary line[#94] correct projected texture coordinates[#94] render into TextureData instead of an image file[#94] avoid moving texture wrt camera orientationadd somehow working forsyth algorithm.[#87] Resolve merge conflicts[#87] Add bounding sphere based meshlet cullingMerge branch 'develop' into 87-mesh-shader-implementation[#87] add tipsify algorithmMerge branch '100-upscaling-module' into 'develop'[87] WIP meshlet frustum culling
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