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Vulkan2021
VkCV Framework
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0e6d223c76002b915c9e1b112ec743f081757ffb
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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[#106] Add motion vectors
[#89] Implemented default and copy behavior of the Window class
[#106] Attempt to fix mac compile error
[#106] Add gamma correction
[#106] Add skybox
[#106] Initial project
[#105] add projects for bindless textures and indirect draw
[#79] Update documentation of asset loader.
[#79] Update documentation of asset loader.
[#104] Added basic recording for debug labels
[#101] Added the possibility to overwrite feature requests
[#101] Fix for MSVC
[#101] Reduced code by using macros instead
[#101] Fixed using extensions only if specifically required
[#101] Added feature manager to check active features and extensions
Merge branch '87-mesh-shader-implementation' into 'develop'
[#87] Attempt to fix Mac compile error
[#87] Replaced powf with pow, trying to fix non VS compile errors
[#91] reading from Buffer **warning** broken
Merge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation
[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.
[#87] change global variable to local
[#87] add documentation.
[#87] Properly cut meshlets to avoid meshlets not being culled properly
[#87] add skippedIndice vector
[#71] Refactor: move get and destroy functions
[#71] add bunch of todo comments for refac structure
[#94] remove unnecessary includes
[#94] fix messup with colors
[#94] remove unnecessary line
[#94] correct projected texture coordinates
[#94] render into TextureData instead of an image file
[#94] avoid moving texture wrt camera orientation
add somehow working forsyth algorithm.
[#87] Resolve merge conflicts
[#87] Add bounding sphere based meshlet culling
Merge branch 'develop' into 87-mesh-shader-implementation
[#87] add tipsify algorithm
Merge branch '100-upscaling-module' into 'develop'
[87] WIP meshlet frustum culling
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