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Created with Raphaël 2.2.013Sep121110875432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun2928262524Refactor shaderMaterial setup for cornell boxCorrected plane intersection slightly, fixed ray generation and build simple cornell boxPlane now working[#94] merged with the new changes[#94] Added comments, deleted not used cpp[#94] Funky balls[#92] add RTX Pipeline creation function, make dispatcher member accessible for RTXModule (see also text below)[#92][doc] add & edit documentationFix shader errorstemp commit to fix some git issues[#111] add new compute shaders/pipelines and adapt Particle class[#105] convert index to uint32_tChange scene data layout[#105] interleave sceneCopy and clean up raytracing projectcompile scene vertex buffers and index buffers into one huge compiled buffer.[#111] implementing PipelineInit function to reduce compute pipeline initialisation code in main.cpp[#113] Memory and image barriers now actually do something[#113] Fix UI rendering initial image layout being set to undefined[#92] descriptorWrites for output image and pushconstants for camera[#92] minor fix to previoulsy commited error in includes[#92] descriptorWrites for Acceleration structure and index and vertexbuffer[#105] WIP. attempting to use indirect draw with sponza.[#94] Corrected ray direction computation[#94] Add camera supportMerge branch '89-mehrere-fenster-abhangigkeiten-von-core-zu-fenster-swapchain-etc' into 'develop'[98] Approve license[#89] Merge develop[#94] Funky lightsMerge branch '71-refactor-pipeline-config-and-manager' into 'develop'[#94] Merge[#94] Intersection now returns closest hit, removed unnecessary extra material buffer in shader and refactored entire raytracing compute shader[#89] Removed unused variable[94] Fixed the reflections and push constants[#89] Cleanup for some warnings[#71] Renamed pipeline to graphics pipeline[94] Fixed snowflake issue + push constants[#71] Fixed warning with auto int[#71] Merge develop and minor bugfixes
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