Skip to content
Snippets Groups Projects
Select Git revision
  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
  • 91-compute-first-network
  • 95-arm64-raspberry-pi-4-support
  • develop default
  • master protected
  • optimizations
  • 0.2.0
  • 0.1.0
12 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.016Sep151413121110875432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun29[#114] Fix conservative rasterization not working if physical device primitiveOverestimationSize = 0[#114] Add separate macro for vulkan debug labels, so labels can be used in Release mode[#92] Minor fixes and experimentation[#114] Add debug labels to voxelization projectReenable window resizing in indirect dispatch project[#96] Fixed stupid fault causing a compiler error[#96] Completed docs for scene module[#96] Added docs for scene classMerge branch '92-rtx-module' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 92-rtx-module[#92] changed command submission[#96] Fixed compiler error because of naive renaming[#92] Fixed compiler error[#96] Added some doxygen comments for the scene module and fixed some other missing pieces in other modules[#92] added acceleration structure building resulting in device lost errorMake material setting labels unique to avoid ImGui problems[#96] Completed doxygen comments for shader compiler moduleAdd separate material for groundAdd adjustable f0Slight refactorAdd editable roughness[#98] I solemnly swear that I'm up to no good.GGX importance sampling for specular[#96] Completed doxygen comments of upscaling module[#105] removed comments and added modelmatrix ssbo (descriptor error)[#111] change particle generation[#111] change location constraints[#111] increase numerical stability[#111] parameter that work somehow[#111] add spiky_grad functionMaterials editable through UI and specular prototype[#96] Added doxygen comments to upscaling and material[#111] change to particle generation[#111] change poly6 function[#111] add missing params[#111] change spiky and laplacian[#111] change constraintsload scene textures into bindless descriptor and use those.@[#92] deleted old code and started implementation of shaders[#111] add include[#111] use include in shaders
Loading