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Created with Raphaël 2.2.022Jun21201918171615141312131211109876543131May3029282726252423212019181718171817181716151413121110987[#79] Parse vertex attributes in extra function.[#79] Fix documenting comment of materialHasTexture.[#79] Refactor function for recursive exception printing.[#79] Get rid of obsolete cerr print.[#79] Fix error handling in accessor type component counter.[#79] Define (and use) consistent return codes.[#82] Fix reflection cone angle[#81] Optimize reflections by using noise to hide lower sample count[#60] handle gamepad events only for active window[#69] fixed other project[#69] some visibility values[#69] added instance rendering and added GPU computation[#69] merge fix from #60 and test code[#79] Add some TODO comments.[#79] Implement parsing and construction of sampler.Merge branch '60-kamera-steuerung-mittels-controller' into 69-partikelsystem[#81] Correct specular trace strength[#81] Nicer tonemapping operator[#81] Adjust cone tracing bias[#82] Fix diffuse trace weights[#60] Added initial locking of events[#81] Remove leftover debug code[#82] Add secondary bounce[#57] Added members and creation arguments for values given in asset loader struct[#76] try to implement a bitmask for the shader stages[#82] Add specular reflection[#82] Add diffuse voxel cone trace[#69][Fix] removed deprecated particle creation[#69] screen coordinates to world for particles[#60] handle reconnecting gamepadfinalize bloom stuff.[#82] Add specular cook-torrance[#57] Creation of default-texturesMerge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 77-lens-flares[#82] Add normal mapping[#79] Define vkcv::asset::Sampler struct[#82] Load normal and specular textures[#82] Replace sponza with PBR version[#82] Add asset loader tangent attribute[#60] Fixed other projects
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