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Created with Raphaël 2.2.021Aug2019181716141211109632131Jul2927262523201918171615131211109865432130Jun2928262524232221201918171615[#106] Very basic indirect dispatch implementation[#106] Replace motion tile offset noise with unaligned dither for less visible noise[#106] Add motion blur mirrored background reconstruction from Jimenez paper[#106] Use improved sample distribution from Jimenez paper for motion blur[#94] Added Materials, Spheres and Lights to copmute Shader[#106] Add hotkey to freeze frame[#106] Add jitter to motion tile lookup in motion blur to replace hard edges in blur with noise[#106] Add option to freeze frame for motion blur inspection[#106] Add grid texture to better judge motion blur[#92] add manager for acceleration structures[#92] add new BufferType for raytracing[#106] Add options for object rotation to stress test motion blur under complex movement[#106] Adjusted velocity clamping, removed manual settings for min velocity and motion blur delta time limit[#106] Add more option to control movement of test object[#106] Refactor to make it easier to edit scene[#92] add RTXModule, init RTX in main[#106] Corrected motion blur motion vector usage, reconstruction filter and added ground and slight shading to scene[#94] Compute Shadermerge develop and fixed conflicts[#106] Correct handling of motion blur motion vectors according to paper[#106] Fix mingw compile error[#106] Add missing includeMerge branch 'develop' into 94-saf-r-module[#79] Add note about untested feature.[#79] Handle OOB access errors to buffers.Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch[#106] Refactored motion blur into separate class for easier reuse[#91] combined and renamed functions for clarity, added documentation[#105] add bindless textures to draw_indirect projectMerge branch 'develop' into 91-compute-first-network[#106] reduce ci job to 4 cores[#79] Handle errors in loadTexture().[#79] Fix indentation of asset_loader header.[#94] remove texture loading from file & textures folder[#79] Add missing documentation for loadTexture()[#106] Replaced motion blur noise with dither to reduce visible noise[#106] Removed incorrect usage of max motion tile size in dispatch size computation and increased tile size from 8 to 20[#106] Moved max motion tile size to AppConfig[#106] Add motion blur filter jitter to reduce banding[#106] Implemented proper motion blur reconstruction filter based on sample depth and velocity
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