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  • 119-graphicspipeline-refactoring
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Created with Raphaël 2.2.013Jul22Jun22Mar2019316Feb30Jan27241321Dec161514121110830Nov29302928272628Oct292827242221201817141314131087630Sep26251817531Aug30291727Jul26252422211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep29282523222120181716151413Set spriv-cross on track with main branchFix build issuesAdd script to ease workflow with submodulesAdd barriers to task shaderFix several compiler warningsMerge branch '125-cross-vendor-mesh-shader-support' into developUpdate hlsl shader compiler and remove debug loggingFix use of fmod for macOSFix workflows and add visual to READMEImprove speed of github action buildsUpdate workflows to release profileReplace cmake step with prebuild actionAdjust step to setup vulkan sdkDrop LFS from Windows workflowAdd Windows workflow to GithubAdd branching for unordered container typesAdjust use of dictionary type in compilerAbstract container types inside of frameworkFix GLFW dependenciesAdd libxrandr to Github workflow to build GLFWFix flickering in SPH on AMD driversAdd Github workflowUpdate submodules to latest commitsUpdate FSR2 to v2.2.0aUpdate FSR2 to replace wine usage with custom Python script to build shadersUpdate upscaling method title regarding its versionUpdate FSR2 to version 2.2.0Update submodulesUpdate doxygen colorsand styleRemove implicit conversion and remove debug loggingMerge branch '125-cross-vendor-mesh-shader-support' into 'develop'Fix mesh shaderFix breaking issues in task shaderAdjust mesh shader example to use EXT extensionAdjusted usage of mesh shader extensionMerge branch 'develop' into 125-cross-vendor-mesh-shader-supportUpdate FSR2 in upscaling moduleAnother try to make the HLSL shaders workUpdate version in doxyfile========== VkCV-0.2.0 ==========0.2.0 master0.2.0 master
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