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  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
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Created with Raphaël 2.2.021Jul1918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep29282523222120181716151413121110875432131Aug30292827262524Fixed smoke artifacts by clamping valuesadded second event-pair for testing,Adjusted the use of alpha values and added proper manual blendingReplaced additive rendering with manual blending in computeAdded image barriersAdjusted barriers againMake button safer to useAdded output for timeAdded some barriersRemove debug outputSome windows fixesReplaced uint with uint32_tRemoved extension requirementsUse view space properlyTrails now work, fragment shader needs workFixed glitching in trailsAdjusted trails a bitAdded trails but they are still glitchingAdded fake smoke and removed depth bufferCurrent state of many smoke volumesAdded gather compute shader to let particles interact with smokeAdded logging to invalid dispatch sizesAbstracted dispatch size to reduce code from hellAdd todos to remember next stepsAdded sampling smoke and blending with alpha valuesAdded fluid simulation for the smokeAdded images to samples fromAdded debug labels and cube rendering of smokeAdded buffer for smoke instancesAdded support for automatic exception loggingAdded Vulkan 1.3 features support to managerShortened potential push constants fillingRemove unnecessary headers and merge functionality with given managers or coreRemoved immediate command buffer submission and replaced with command streamsAdjusted header and function names for multisamplingUpdated last manager for windowsAdjusted swapchain manager (still WIP)Adjusted more managers (still WIP)Updated managers to be consistent using a template (WIP)Abstracted pipeline configuration to reduce lines of code which are required
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