Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
2cef4be4f978934e593e8688615254dae687af0c
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
Begin with the selected commit
Created with Raphaël 2.2.0
21
Jul
19
18
16
15
14
13
8
7
6
5
3
29
Jun
23
19
18
13
12
11
10
9
6
5
31
May
26
25
24
23
22
17
16
12
11
9
8
27
Apr
26
25
21
17
15
8
Feb
7
6
5
4
3
2
1
31
Jan
30
29
28
27
26
25
24
22
19
8
5
7
Dec
11
Oct
9
8
9
7
6
5
4
30
Sep
29
28
25
23
22
21
20
18
17
16
15
14
13
12
11
10
8
7
5
4
3
2
1
31
Aug
30
29
28
27
26
25
24
Fixed smoke artifacts by clamping values
added second event-pair for testing,
Adjusted the use of alpha values and added proper manual blending
Replaced additive rendering with manual blending in compute
Added image barriers
Adjusted barriers again
Make button safer to use
Added output for time
Added some barriers
Remove debug output
Some windows fixes
Replaced uint with uint32_t
Removed extension requirements
Use view space properly
Trails now work, fragment shader needs work
Fixed glitching in trails
Adjusted trails a bit
Added trails but they are still glitching
Added fake smoke and removed depth buffer
Current state of many smoke volumes
Added gather compute shader to let particles interact with smoke
Added logging to invalid dispatch sizes
Abstracted dispatch size to reduce code from hell
Add todos to remember next steps
Added sampling smoke and blending with alpha values
Added fluid simulation for the smoke
Added images to samples from
Added debug labels and cube rendering of smoke
Added buffer for smoke instances
Added support for automatic exception logging
Added Vulkan 1.3 features support to manager
Shortened potential push constants filling
Remove unnecessary headers and merge functionality with given managers or core
Removed immediate command buffer submission and replaced with command streams
Adjusted header and function names for multisampling
Updated last manager for windows
Adjusted swapchain manager (still WIP)
Adjusted more managers (still WIP)
Updated managers to be consistent using a template (WIP)
Abstracted pipeline configuration to reduce lines of code which are required
Loading