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Created with Raphaël 2.2.012Jul11109865432130Jun2928262524232221201918171615141312131211109876543131May3029[#86] fix runner tag[#86] add osx job[#93] Adjusted the aligned allocation and mutex of VMA using MinGW[#79] Updated VMA-hpp to work with Clang[#79] Breaking some commandments for MinGW[#79] MinGW now fully unstable supported... I guess[#79] Screw the rules, I have MinGW[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now[#79] Next try to fix MinGW issues[#79] Potential fix for MinGW problems with VMA[#91] very basic main.cpp, still has errors[#91] ordner, cmake und main aufgesetztMerge branch '79-rework-asset-loader-api' of unigit:vulkan2021/vkcv-framework into 79-rework-asset-loader-api[#79] Update documenting comments.[#79] Change order of function arguments for loadMesh.[#79] Updated VMA-hpp to work with Clang[#79] Make hasTexture() a method of Material.[#79] Make all arguments to loadMesh const references.[#79] Formatting and TODO comments[#92] remove unnecessary statement (it was just for testing)[#92] enable RT(X) extensions[#92][Fix] fix MSVC compile error caused by glm gtx experimental[#92] update rtx base projectMerge branch 'develop' into 92-rtx-module[#79] Breaking some commandments for MinGW[#79] MinGW now fully unstable supported... I guess[#79] Screw the rules, I have MinGW[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now[#79] Next try to fix MinGW issues[#79] Changed memory usage for staging buffers[#79] Potential fix for MinGW problems with VMA[79] Finished loadScene and probeScene[#79] Fixed some warnings, added breaks to switches, solved issue with texture glitches in voxelizationMerge branch 'develop' into 79-rework-asset-loader-apiAdded path to to error output in scene module[#59] Added comment to explain used version and moved weird subproject into config directory[#59] Fixed VMA to work[#59] Second try to fix MSVC magic[#59] Try to fix MSVC magic[#59] Implemented VMA into buffer and image managers
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