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Created with Raphaël 2.2.029Sep282523222120181716151413121110875432131Aug3029282726252422212019181716141211109632131Jul292726252320191817161513121110[#96] Add some core function doxygen comments[#96] Document command stream manager[#96] Add function documentation to BufferManager[#96] Document Buffer.hppFixed events by using mutex for older GCC as alternative to semaphoresChanged flags to fix GCC C++20 supportHotfix for MinGW and older GCCFixed warnings, changed requirement to C++20 and fixed events with semaphoresMerge branch '105-indirect-draw' into 'develop'[#105] Fix crash on Nvidia GTX 1660 tiMerge branch 'develop' into 105-indirect-draw[#105] Fixed shaders by using extensions properly and enabled them on CPU[#105] Fixed attribute order by sorting[#105] Fixed bindless demo artifacts with nonuniformEXT()Merge branch '92-rtx-module' into 'develop'[#92] Fixed path tracer project to match API changes[#92] Resolve merge conflictsMerge branch 'path-tracing' into 'develop'Merge branch '111-wassersimulation-mit-interaktion' into 'develop'[#111] Fix merge conflicts[#111] Disabled buggy window resize in particle appsMerge branch '114-voxelization-auf-amd-igpu-broken' into 'develop'Merge branch '115-minor-indirect-dispatch-fixes' into 'develop'Merge branch '98-license' into 'develop'Merge branch '94-saf-r-module' into 'develop'[#96] add docu to queueManager[#96] commented tipsify[#92] Fixed documentation and removed old licenseMerge branch '92-rtx-module' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 92-rtx-module[#92] Replace tutorial code to fix license issues[#96] add docu to swapchain and windowManager[#92] Remove ray query extension to make project work on GTX 16XX[#94] extended safr reflect function[#92] Relocated shader binding table region generation from core to rtx[#111] add params as push constant, add keybindings[#111] add params in push constant to updateData shader[#111] change color based on particle speed[#111] add params in push constant to pressure shader[#111] add dynamic gravity vector[#111] add params in push constant to flip shader
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