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Created with Raphaël 2.2.04Jul32130Jun2928262524232221201918171615141312131211109876543131May30292827Merge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 76-descriptor-in-multiple-shader-stages[#87] change ProcAddr from c to c++. i did something :)[#87] Fix shader validation layer warningWIP: shader location black magic between mesh and fragment shaderadd camera push constant.fix clipping of vertices. lol.fill out mesh shaders.[#87] add mesh shader draw call and check for push constant data before pushing[#87] Fetching the function pointer to relevant mesh shading draw commands now. Also, it compiles. GGWP vulkan.hpp for not being able to use extensions properly.[#87] WIP: add mesh shader drawcall, still need to obtain extension functions[#87] Create empty mesh shader pipeline[#87] Setup mesh shader project[#79] updated documentation of createTextures[#79] documentation of translateSamplerMode[#79] added bufferView-support for texture loading[#76] implement reflection of descriptors in multiple shader stagesMerge branch 'develop' into 43-multi-threadingMerge branch 'develop' into 56-szene-reprasentationMerge branch '69-partikelsystem' into 'develop'Merge branch 'develop' into 69-partikelsystemMerge branch '82-voxel-cone-tracing' into 'develop'[#82] Disabled swapchain recreation for too low sizes[#76] Added vulkan to includes from shader compiler module[#76] Fixed problems with custom shader stages[#82] Removed debug prints[#82] Drop frames with to low size (minimum 2x2 pixel)[#76] replace vkcv shader flags by vk flags for first_mesh to runMerge branch 'develop' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 76-descriptor-in-multiple-shader-stages[#56] Added rendering for basic scenes[#56] Fix private access violation[#56] Hopefully fix the MSVC problems with the scene module[#56] Fixed initialization problem for MSVC[#56] Basic scene loading from assets[#56] Refactored material module to remove inheritance[#82] Remove 'easter egg'Merge branch 'develop' into 56-szene-reprasentation[#82] Fixed crash because of suboptimal imagesMerge branch '57-material-modul' into 'develop'[#76] try to adapt Vulkan shader stage flags[#54] fix error in hpp
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