Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
37e58cbc51360f3b20021f01ff5fcdfe13db40b7
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
Begin with the selected commit
Created with Raphaël 2.2.0
4
Jul
3
2
1
30
Jun
29
28
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
13
12
11
10
9
8
7
6
5
4
3
1
31
May
30
29
28
27
Merge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 76-descriptor-in-multiple-shader-stages
[#87] change ProcAddr from c to c++. i did something :)
[#87] Fix shader validation layer warning
WIP: shader location black magic between mesh and fragment shader
add camera push constant.
fix clipping of vertices. lol.
fill out mesh shaders.
[#87] add mesh shader draw call and check for push constant data before pushing
[#87] Fetching the function pointer to relevant mesh shading draw commands now. Also, it compiles. GGWP vulkan.hpp for not being able to use extensions properly.
[#87] WIP: add mesh shader drawcall, still need to obtain extension functions
[#87] Create empty mesh shader pipeline
[#87] Setup mesh shader project
[#79] updated documentation of createTextures
[#79] documentation of translateSamplerMode
[#79] added bufferView-support for texture loading
[#76] implement reflection of descriptors in multiple shader stages
Merge branch 'develop' into 43-multi-threading
Merge branch 'develop' into 56-szene-reprasentation
Merge branch '69-partikelsystem' into 'develop'
Merge branch 'develop' into 69-partikelsystem
Merge branch '82-voxel-cone-tracing' into 'develop'
[#82] Disabled swapchain recreation for too low sizes
[#76] Added vulkan to includes from shader compiler module
[#76] Fixed problems with custom shader stages
[#82] Removed debug prints
[#82] Drop frames with to low size (minimum 2x2 pixel)
[#76] replace vkcv shader flags by vk flags for first_mesh to run
Merge branch 'develop' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 76-descriptor-in-multiple-shader-stages
[#56] Added rendering for basic scenes
[#56] Fix private access violation
[#56] Hopefully fix the MSVC problems with the scene module
[#56] Fixed initialization problem for MSVC
[#56] Basic scene loading from assets
[#56] Refactored material module to remove inheritance
[#82] Remove 'easter egg'
Merge branch 'develop' into 56-szene-reprasentation
[#82] Fixed crash because of suboptimal images
Merge branch '57-material-modul' into 'develop'
[#76] try to adapt Vulkan shader stage flags
[#54] fix error in hpp
Loading