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Created with Raphaël 2.2.017Aug16141211109632131Jul2927262523201918171615131211109865432130Jun2928262524232221201918171615Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch[#106] Refactored motion blur into separate class for easier reuse[#91] combined and renamed functions for clarity, added documentation[#105] add bindless textures to draw_indirect projectMerge branch 'develop' into 91-compute-first-network[#106] reduce ci job to 4 cores[#79] Handle errors in loadTexture().[#79] Fix indentation of asset_loader header.[#94] remove texture loading from file & textures folder[#79] Add missing documentation for loadTexture()[#106] Replaced motion blur noise with dither to reduce visible noise[#106] Removed incorrect usage of max motion tile size in dispatch size computation and increased tile size from 8 to 20[#106] Moved max motion tile size to AppConfig[#106] Add motion blur filter jitter to reduce banding[#106] Implemented proper motion blur reconstruction filter based on sample depth and velocity[#106] Fix motion blur image border artifacts[#106] Renaming[#106] Switch motion vector visualisation sampler from linear to nearest[94] Code-Refactoring[#91] small fixes, still not working[#106] Reduce motion blur artifacts when using mouse at high fraerate[#106] Fix motion blur artifacts properly[#106] Fixed wrong sky matrix[#106] Gamepad sensivity fixed againMerge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch[#106] Better motion vector visualisation[#106] Refactored some of the Camera code[#106] Fixed weird Windows flexing[#71] Finalize comments and documentation for graphics pipeline[#105] Fixed type conversion error[#106] Fixed compiler error[#105] Fixed compiler error[#106] Hack/Fixed event synchronization issue, which caused subtle mouse stutter, which was visible due to motion blur. Added comment with info, should be fixed properly later. Have fun Tobi =)[#106] Add motion blur early out for barely moving pixels[#106] Add shutter speed and make motion blur framerate independant[#71] format -> clean up structure[#106] Add motion vector max and neighbourhood max options for motion blur[#71] Refactor: implement a create dynamic state[#71] Refactor: implement a create function for Layout and Depth Stencil[#71] Refactor: implement a create function for Pipeline Color Blend State Create Info
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