Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
3ebacf427edd3929e27dc10e492d9d70cf3cfd37
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
Begin with the selected commit
Created with Raphaël 2.2.0
17
Aug
16
14
12
11
10
9
6
3
2
1
31
Jul
29
27
26
25
23
20
19
18
17
16
15
13
12
11
10
9
8
6
5
4
3
2
1
30
Jun
29
28
26
25
24
23
22
21
20
19
18
17
16
15
Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch
[#106] Refactored motion blur into separate class for easier reuse
[#91] combined and renamed functions for clarity, added documentation
[#105] add bindless textures to draw_indirect project
Merge branch 'develop' into 91-compute-first-network
[#106] reduce ci job to 4 cores
[#79] Handle errors in loadTexture().
[#79] Fix indentation of asset_loader header.
[#94] remove texture loading from file & textures folder
[#79] Add missing documentation for loadTexture()
[#106] Replaced motion blur noise with dither to reduce visible noise
[#106] Removed incorrect usage of max motion tile size in dispatch size computation and increased tile size from 8 to 20
[#106] Moved max motion tile size to AppConfig
[#106] Add motion blur filter jitter to reduce banding
[#106] Implemented proper motion blur reconstruction filter based on sample depth and velocity
[#106] Fix motion blur image border artifacts
[#106] Renaming
[#106] Switch motion vector visualisation sampler from linear to nearest
[94] Code-Refactoring
[#91] small fixes, still not working
[#106] Reduce motion blur artifacts when using mouse at high fraerate
[#106] Fix motion blur artifacts properly
[#106] Fixed wrong sky matrix
[#106] Gamepad sensivity fixed again
Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch
[#106] Better motion vector visualisation
[#106] Refactored some of the Camera code
[#106] Fixed weird Windows flexing
[#71] Finalize comments and documentation for graphics pipeline
[#105] Fixed type conversion error
[#106] Fixed compiler error
[#105] Fixed compiler error
[#106] Hack/Fixed event synchronization issue, which caused subtle mouse stutter, which was visible due to motion blur. Added comment with info, should be fixed properly later. Have fun Tobi =)
[#106] Add motion blur early out for barely moving pixels
[#106] Add shutter speed and make motion blur framerate independant
[#71] format -> clean up structure
[#106] Add motion vector max and neighbourhood max options for motion blur
[#71] Refactor: implement a create dynamic state
[#71] Refactor: implement a create function for Layout and Depth Stencil
[#71] Refactor: implement a create function for Pipeline Color Blend State Create Info
Loading