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Vulkan2021
VkCV Framework
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42ab51d514066d28408705ca57ae7406d70c4f38
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#96] Add doxygen documentation to core functions
[#96] Add some core function doxygen comments
[#96] Document command stream manager
[#96] Add function documentation to BufferManager
[#96] Document Buffer.hpp
Fixed events by using mutex for older GCC as alternative to semaphores
Changed flags to fix GCC C++20 support
Hotfix for MinGW and older GCC
Fixed warnings, changed requirement to C++20 and fixed events with semaphores
Merge branch '105-indirect-draw' into 'develop'
[#105] Fix crash on Nvidia GTX 1660 ti
Merge branch 'develop' into 105-indirect-draw
[#105] Fixed shaders by using extensions properly and enabled them on CPU
[#105] Fixed attribute order by sorting
[#105] Fixed bindless demo artifacts with nonuniformEXT()
Merge branch '92-rtx-module' into 'develop'
[#92] Fixed path tracer project to match API changes
[#92] Resolve merge conflicts
Merge branch 'path-tracing' into 'develop'
Merge branch '111-wassersimulation-mit-interaktion' into 'develop'
[#111] Fix merge conflicts
[#111] Disabled buggy window resize in particle apps
Merge branch '114-voxelization-auf-amd-igpu-broken' into 'develop'
Merge branch '115-minor-indirect-dispatch-fixes' into 'develop'
Merge branch '98-license' into 'develop'
Merge branch '94-saf-r-module' into 'develop'
[#96] add docu to queueManager
[#96] commented tipsify
[#92] Fixed documentation and removed old license
Merge branch '92-rtx-module' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 92-rtx-module
[#92] Replace tutorial code to fix license issues
[#96] add docu to swapchain and windowManager
[#92] Remove ray query extension to make project work on GTX 16XX
[#94] extended safr reflect function
[#92] Relocated shader binding table region generation from core to rtx
[#111] add params as push constant, add keybindings
[#111] add params in push constant to updateData shader
[#111] change color based on particle speed
[#111] add params in push constant to pressure shader
[#111] add dynamic gravity vector
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