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Vulkan2021
VkCV Framework
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43e4a982cb1037e81b0acab50d620c4e2228ee58
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#92] Relocated shader binding table region generation from core to rtx
[#111] add params as push constant, add keybindings
[#111] add params in push constant to updateData shader
[#111] change color based on particle speed
[#111] add params in push constant to pressure shader
[#111] add dynamic gravity vector
[#111] add params in push constant to flip shader
add imgui to first_scene and read frame time.
[#105] calc compute time
[#105] rename project
[#105] add deltatime to imgui
[#105] Fix culling parameter swizzling
correct local size.
[#105] Use model matrix for bounding sphere computation
iterate over meshes of scene, not vertex groups.
add WIP gpu-culling.
[#115] Fix border handling of velocity min/max computation
[#115] Fix motion vector visualisation
[#115] Reenable window resizing
[#92] remove unnecessary includes, include license for referenced code
[#92] add missing subfolder from last commit... because .gitignore
[#92] degrade RTX from module to just a subfolder, delete unused stuff, adjust cmake
[#92][Doc] add missing docu and edit docu
[#92] delete unused shaders
[#92] started with documentation
[#98] I approve of this license
[#92] AO by using rtx together with a working camera
[#92] Switched from Rendering to Ambient Occlusion. Included Teapot as Model in main.cpp.
[#92] Tried with shadowMissShader, added new mesh
[#107] Tweaked script to run projects with hud, build options and argument forwarding
[#92] a bit of code clean up
[#92] Found the cube again, added the code for hit shader
[#107] Moved MSVC project fixes into a macro
[#92] changed DescriptorSets to just one, now the cube is gone
[#107] Added basic script to run projects with proper working directory
[#107] Added basic build script
[#107] Automated git submodules in cmake did not work, return to shell script idea
[#107] Fixed glob for empty submodule directory
[#107] Fixed check for empty submodule directory
[#107] Replace target of git submodule with output
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