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Vulkan2021
VkCV Framework
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4bf4460521201785129b903ef91af10e2f3ae971
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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0.2.0
0.1.0
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[#107] Fixed glob for empty submodule directory
[#107] Fixed check for empty submodule directory
[#107] Replace target of git submodule with output
[#107] Automatically initialize git lfs and update submodules via CMake
[#114] Reenabled shadow rescaling to avoid GI bleeding
[#114] Switch to newer MSM quantization scheme and reduce moment blur radius from 9 to 7 pixels to reduce floating point precision problems and make it work on iGPU
[#97] Added README files for newer modules and added links to docs per module
Merge branch 'develop' into 97-listung-von-dependencies
[#92] fixed frameCount and with that the camera issues caused in raygen shader
[#92] updated cube vertices, started integrating hit shader
[#105] corrected bindings for variable binding
Good.
[#92] fixed acceleration structure creation.
[#114] Fix conservative rasterization not working if physical device primitiveOverestimationSize = 0
[#114] Add separate macro for vulkan debug labels, so labels can be used in Release mode
[#92] Minor fixes and experimentation
[#114] Add debug labels to voxelization project
Reenable window resizing in indirect dispatch project
[#96] Fixed stupid fault causing a compiler error
[#96] Completed docs for scene module
[#96] Added docs for scene class
Merge branch '92-rtx-module' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 92-rtx-module
[#92] changed command submission
[#96] Fixed compiler error because of naive renaming
[#92] Fixed compiler error
[#96] Added some doxygen comments for the scene module and fixed some other missing pieces in other modules
[#92] added acceleration structure building resulting in device lost error
Make material setting labels unique to avoid ImGui problems
[#96] Completed doxygen comments for shader compiler module
Add separate material for ground
Add adjustable f0
Slight refactor
Add editable roughness
[#98] I solemnly swear that I'm up to no good.
GGX importance sampling for specular
[#96] Completed doxygen comments of upscaling module
[#105] removed comments and added modelmatrix ssbo (descriptor error)
[#111] change particle generation
[#111] change location constraints
[#111] increase numerical stability
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