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Vulkan2021
VkCV Framework
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4ccf6021efe1dbcf596c18631dc82181ad824ded
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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protected
optimizations
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0.2.0
0.1.0
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[#105] Fixed compiler errors regarding constructor changes
Merge branch '94-saf-r-module' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 94-saf-r-module
[#94] Raytracing compute shader bug fixes
[#111] add sph project and flipflop buffer
[#94] fixed max_depth issue
[#94] worked on raycast computation in comp shader
[#94] worked on integrations of compute shader
[#105] Adjusted draw_indirect demo to set variable descriptor count
[#105] Removed branching from vertex shader
[#105] fix variable descriptor count.
[#105] set descriptor count properly.
[#111] cherrypick 6a1f9a5e & 2934d8bf form #71
[#92] modified glslCompiler so that environment is configured for rt shaders
[#92] added shader compilation, currently commented due to errors
[#71] Reduced runtime errors but added some for required features and extensions
[#92] add raytracing shader templates (TODO)
[#92] add TODOs for descriptor sets
[#92] adjust error messages for convenience
[#92] add Descriptor & ShaderStage stuff for RTX
[#92] add ASManager::buildTLAS and execute it
[#92] add structs for BLAS and TLAS
[#71] Fixed problem with warnings of MSVC
Merge branch '71-refactor-pipeline-config-and-manager' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 71-refactor-pipeline-config-and-manager
[#71] Fixed compiler errors and reduced warnings
[#71] update docu
[#71] update all compute pipeline create calls to new version with config
[#71] update Core
[#71] introduce compute pipeline config struct
[#92] clean up memory allocation, add useful structs for convenience, resolve errors
[#92][Doc] add docu, remove duplicated feature line
[#92] rename application to RTX
[#92] remove TODO
[#71] remove compute pipeline stuff from pipeline manager
[#89] add presentSupportCheck for Surface and use it
[#89] add queueFamilyIndex as presentQueueIndex to Surface
[#89] replaced push_back with emplace_back
[#94] worked on integrating functions in raytracing compute shader
[#94] cherrypick 6a1f9a5e & 2934d8bf form #71
[#92] delete lines which throw the bit error
[#92] resolve todo: convert uint8_t data into uint16_t data
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