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Created with Raphaël 2.2.07Sep5432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun292826252423[#105] Fixed compiler errors regarding constructor changesMerge branch '94-saf-r-module' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 94-saf-r-module[#94] Raytracing compute shader bug fixes[#111] add sph project and flipflop buffer[#94] fixed max_depth issue[#94] worked on raycast computation in comp shader[#94] worked on integrations of compute shader[#105] Adjusted draw_indirect demo to set variable descriptor count[#105] Removed branching from vertex shader[#105] fix variable descriptor count.[#105] set descriptor count properly.[#111] cherrypick 6a1f9a5e & 2934d8bf form #71[#92] modified glslCompiler so that environment is configured for rt shaders[#92] added shader compilation, currently commented due to errors[#71] Reduced runtime errors but added some for required features and extensions[#92] add raytracing shader templates (TODO)[#92] add TODOs for descriptor sets[#92] adjust error messages for convenience[#92] add Descriptor & ShaderStage stuff for RTX[#92] add ASManager::buildTLAS and execute it[#92] add structs for BLAS and TLAS[#71] Fixed problem with warnings of MSVCMerge branch '71-refactor-pipeline-config-and-manager' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 71-refactor-pipeline-config-and-manager[#71] Fixed compiler errors and reduced warnings[#71] update docu[#71] update all compute pipeline create calls to new version with config[#71] update Core[#71] introduce compute pipeline config struct[#92] clean up memory allocation, add useful structs for convenience, resolve errors[#92][Doc] add docu, remove duplicated feature line[#92] rename application to RTX[#92] remove TODO[#71] remove compute pipeline stuff from pipeline manager[#89] add presentSupportCheck for Surface and use it[#89] add queueFamilyIndex as presentQueueIndex to Surface[#89] replaced push_back with emplace_back[#94] worked on integrating functions in raytracing compute shader[#94] cherrypick 6a1f9a5e & 2934d8bf form #71[#92] delete lines which throw the bit error[#92] resolve todo: convert uint8_t data into uint16_t data
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