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Created with Raphaël 2.2.015Jul131211109865432130Jun29282625242322212019181716151413121312111098765431Merge branch '93-mingw-corrections-for-the-hacks' into 'develop'[#93] Corrected types of integers to be included with stdint.h[#94] add ppm texture as png file, load png file[#87] Fix mesh shader data vertex order[#94] worked on texture loading[#87] WIP: meshlets semi working state[#94] created saf_r project[#93] Fix for 32bit Windows build and GLM[#87] add dummy output in vertex shader[#87] merge develope and fixed conflicts[#87] Add task index visualisation[#91] Add missing command stream submit[#92] update RTX extensions[#86] Removed linking stdc++fs in the first place with Clang.. lol[#86] Output information about linker and try different name for c++17 fs library[#86] Turn down Clang warnings[#86] Fix for implicit instantiation of undefined template[#86] set path to compiler[#86] set LDFLAGS and CPPFLAGS[#86] Added preprocessing flag for openmp using Clang[#79] Updated VMA-hpp to work with Clang[#86] windows is allowed one retry now[#86] revert default job to "all"[#86] change default job to mac only (for debugging ci)[#86] change job name to mac[#86] fix runner tag[#86] add osx job[#93] Adjusted the aligned allocation and mutex of VMA using MinGW[#79] Updated VMA-hpp to work with Clang[#79] Breaking some commandments for MinGW[#79] MinGW now fully unstable supported... I guess[#79] Screw the rules, I have MinGW[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now[#79] Next try to fix MinGW issues[#79] Potential fix for MinGW problems with VMA[#91] very basic main.cpp, still has errors[#91] ordner, cmake und main aufgesetztMerge branch '79-rework-asset-loader-api' of unigit:vulkan2021/vkcv-framework into 79-rework-asset-loader-api[#79] Update documenting comments.[#79] Change order of function arguments for loadMesh.
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