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Vulkan2021
VkCV Framework
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55fa52aa40abd5dc9a8e397faefe30b8a7d26b32
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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optimizations
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0.2.0
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12 results
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Created with Raphaël 2.2.0
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[#81] Nicer tonemapping operator
[#81] Adjust cone tracing bias
[#82] Fix diffuse trace weights
[#60] Added initial locking of events
[#81] Remove leftover debug code
[#82] Add secondary bounce
[#57] Added members and creation arguments for values given in asset loader struct
[#76] try to implement a bitmask for the shader stages
[#82] Add specular reflection
[#82] Add diffuse voxel cone trace
[#69][Fix] removed deprecated particle creation
[#69] screen coordinates to world for particles
[#60] handle reconnecting gamepad
finalize bloom stuff.
[#82] Add specular cook-torrance
[#57] Creation of default-textures
Merge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 77-lens-flares
[#82] Add normal mapping
[#79] Define vkcv::asset::Sampler struct
[#82] Load normal and specular textures
[#82] Replace sponza with PBR version
[#82] Add asset loader tangent attribute
[#60] Fixed other projects
Merge commit 'a68ddf84' into 60-kamera-steuerung-mittels-controller
Merge branch '80-doxygen-hinzufugen-der-module' into 'develop'
Merge branch '81-complete-voxelization' into 'develop'
[#81] Add voxelization UI options
[#81] Add option to visualize different voxel mips
[#81] Compute voxel mip chain
[#60] change precision
[#60] change threshold (deadzone) to 10%
[#60] add null check for window
Merge branch 'develop' into 60-kamera-steuerung-mittels-controller
[#60] change gamepadCallback
[#60] remove comment
[#60] fix initial perspective
[#60] change gamepadCallback
[#81] Properly light voxels
[#60] reset timer only when dpad pressed
[#81] Fix voxelization albedo properly
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