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Created with Raphaël 2.2.021Jun201918171615141312131211109876543131May3029282726252423212019181718171817181716151413121110987654[#81] Nicer tonemapping operator[#81] Adjust cone tracing bias[#82] Fix diffuse trace weights[#60] Added initial locking of events[#81] Remove leftover debug code[#82] Add secondary bounce[#57] Added members and creation arguments for values given in asset loader struct[#76] try to implement a bitmask for the shader stages[#82] Add specular reflection[#82] Add diffuse voxel cone trace[#69][Fix] removed deprecated particle creation[#69] screen coordinates to world for particles[#60] handle reconnecting gamepadfinalize bloom stuff.[#82] Add specular cook-torrance[#57] Creation of default-texturesMerge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 77-lens-flares[#82] Add normal mapping[#79] Define vkcv::asset::Sampler struct[#82] Load normal and specular textures[#82] Replace sponza with PBR version[#82] Add asset loader tangent attribute[#60] Fixed other projectsMerge commit 'a68ddf84' into 60-kamera-steuerung-mittels-controllerMerge branch '80-doxygen-hinzufugen-der-module' into 'develop'Merge branch '81-complete-voxelization' into 'develop'[#81] Add voxelization UI options[#81] Add option to visualize different voxel mips[#81] Compute voxel mip chain[#60] change precision[#60] change threshold (deadzone) to 10%[#60] add null check for windowMerge branch 'develop' into 60-kamera-steuerung-mittels-controller[#60] change gamepadCallback[#60] remove comment[#60] fix initial perspective[#60] change gamepadCallback[#81] Properly light voxels[#60] reset timer only when dpad pressed[#81] Fix voxelization albedo properly
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