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  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
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Created with Raphaël 2.2.013Jan121119Sep19Aug1113Jul22Jun22Mar2019316Feb30Jan27241321Dec161514121110830Nov29302928272628Oct292827242221201817141314131087630Sep26251817531Aug30291727Jul26252422211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep292825232221201817161514Fix shady include dir of json-cRemove workaroundsUpdate glslang and fix build issuesMerge branch 'develop' into 132-denoising-moduleFix json-c dependency in shadyUpdate readme of shader compiler moduleMerge branch '147-vcc-shady-support' into 'develop'Fix linking errors and double free issuesImplement separate compiler classes for LLVM and slim front-endsFix shady compiler output fileFix build issues with shady and implement base for compilerInitial commit to add submodules and cmake configsUpdate submodulesUpdate submodulesCleanup README.mdAdd latest wuffs release as submoduleAdd doc commentRemove include of bits/chrono.hUse std flag to specify c++ 20Change submoduleAdd log level for printing durationsImplement host memory maps to images if possibleSolve validtion issues with size and stride in shader groupsFix non-optimal layout transitions for blitting in mip generationImplement image layout per mip levelReplace return by discardFix validation issuesMerge branch 'develop' into 132-denoising-moduleUpdate to latest commits and configure branches for submodulesSet spriv-cross on track with main branchFix build issuesAdd script to ease workflow with submodulesAdd barriers to task shaderFix several compiler warningsMerge branch '125-cross-vendor-mesh-shader-support' into developUpdate hlsl shader compiler and remove debug loggingFix use of fmod for macOSFix workflows and add visual to READMEImprove speed of github action buildsUpdate workflows to release profile
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