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Vulkan2021
VkCV Framework
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61e087ce6579076fd5c13bda1d1fcbb0eaa5ec52
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
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[#82] Correct format to reduce shadow artifacts
[#82] WIP: quantized moment shadow mapping with 16 bits and artifcats
[#60][Fix] fix scroll input bug
[#60] remove unnecessary include
[#60] remove todo comment
[#60] avoid if branching for speed up
[#82] Lets try moment shadow mapping
[#60] add missing frametime to FoV
[#82] Add missing abs in shader
[#60] add missing frametime and sensitivity
[#82] Fixed missing forward declaration
[#82] Implement custom MSAA resolve per compute
[#82] Implement MSAA
[#60] init m_frameTime to 0
[#60] Update documentation
[#60] add normalized panView when using controller
Merge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing
[#82] EVSM prototype
[#57] Fixed compiler errors
[#57] Added framework includes to allow usage of vulkan.hpp
[#79] Added framework includes to allow usage of vulkan.hpp
[#82] Time to use a case-sensitive OS unlike DOS
[#82] Exponential shadow mapping prototype
[#82] Move shadow map with camera frustum and voxel volume
[#69] adjusted forces
[#82] Enable depth clamp to avoid cutting off shadows
[#69] added gravity points and other forces
[#82] Put shadow mapping into separate class
[#60][Fix] fix active window indexing
[#60][Fix] fix camera being update in unfocused or minimized window
[#60][Fix] fix error when closing a window
[#60] Initialized events as locked properly and added missing events to locking
[#79] Parse vertex attributes in extra function.
[#79] Fix documenting comment of materialHasTexture.
[#79] Refactor function for recursive exception printing.
[#79] Get rid of obsolete cerr print.
[#79] Fix error handling in accessor type component counter.
[#79] Define (and use) consistent return codes.
[#82] Fix reflection cone angle
[#81] Optimize reflections by using noise to hide lower sample count
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