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Created with Raphaël 2.2.023Jun2221201918171615141312131211109876543131May30292827262524232120191817181718171817161514[#82] Correct format to reduce shadow artifacts[#82] WIP: quantized moment shadow mapping with 16 bits and artifcats[#60][Fix] fix scroll input bug[#60] remove unnecessary include[#60] remove todo comment[#60] avoid if branching for speed up[#82] Lets try moment shadow mapping[#60] add missing frametime to FoV[#82] Add missing abs in shader[#60] add missing frametime and sensitivity[#82] Fixed missing forward declaration[#82] Implement custom MSAA resolve per compute[#82] Implement MSAA[#60] init m_frameTime to 0[#60] Update documentation[#60] add normalized panView when using controllerMerge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing[#82] EVSM prototype[#57] Fixed compiler errors[#57] Added framework includes to allow usage of vulkan.hpp[#79] Added framework includes to allow usage of vulkan.hpp[#82] Time to use a case-sensitive OS unlike DOS[#82] Exponential shadow mapping prototype[#82] Move shadow map with camera frustum and voxel volume[#69] adjusted forces[#82] Enable depth clamp to avoid cutting off shadows[#69] added gravity points and other forces[#82] Put shadow mapping into separate class[#60][Fix] fix active window indexing[#60][Fix] fix camera being update in unfocused or minimized window[#60][Fix] fix error when closing a window[#60] Initialized events as locked properly and added missing events to locking[#79] Parse vertex attributes in extra function.[#79] Fix documenting comment of materialHasTexture.[#79] Refactor function for recursive exception printing.[#79] Get rid of obsolete cerr print.[#79] Fix error handling in accessor type component counter.[#79] Define (and use) consistent return codes.[#82] Fix reflection cone angle[#81] Optimize reflections by using noise to hide lower sample count
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