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Created with Raphaël 2.2.030Jan27241321Dec161514121110830Nov29302928272628Oct292827242221201817141314131087630Sep26251817531Aug30291727Jul26252422211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep2928252322212018171615141312111087Remove implicit conversion and remove debug loggingMerge branch '125-cross-vendor-mesh-shader-support' into 'develop'Fix mesh shaderFix breaking issues in task shaderAdjust mesh shader example to use EXT extensionAdjusted usage of mesh shader extensionMerge branch 'develop' into 125-cross-vendor-mesh-shader-supportUpdate FSR2 in upscaling moduleAnother try to make the HLSL shaders workUpdate version in doxyfile========== VkCV-0.2.0 ==========0.2.0 master0.2.0 masterMerge branch 'develop' into 132-denoising-moduleAdd changes to framework from previous work on denoiser module improving shader compilationFix problem with subdirectories when using internal headers for compiling from sourceAdjusted code to use sample shaders from other submodulesSome changes to make shaders compileShadow denoiser shaders compile but still need assemblyImplement skeleton shaders to use shadow denoiserImprove shader compiler support for different use casesAdjust file read and write functionalityMerge branch 'develop' into 132-denoising-moduleAdjust shader moduleInitial files for the denoising moduleMerge branch '133-tone-mapping-module' into 'develop'Add doxygen group commentsUse tone mapping module in projects reducing code, add normalizingAdd tone mapping module and gamma correction effectAdjust shader compiler for cross compatible extensionMerge branch 'develop' into 125-cross-vendor-mesh-shader-supportAdd installation targets for libraries and headersMerge branch '128-raytracing-module-improvements' into 'develop'Replace screenshot for rt example projectFix issue with material default texture fillingAdd upscaling and gui to rt projectAllow compaction of bottom-level acceleration structures to improve memory usageAdd sponza as example scene for ray tracingImprove descriptor set writesAdd stride to vertex buffer bindings and fix issues with non-interleaved usage in acceleration structuresCorrect camera in rt projectFix building acceleration structures from static scenes
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