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Created with Raphaël 2.2.016Jun15141312131211109876543131May30292827262524232120191817181718171817161514131211109876543130Apr272623812Feb[#70] Add support for all image operation on swapchain input and add gamma correction[#60][Doc] add missing documentation[#42] add controller support, adjust sensitivity[#72] Flipped some lines in cmake to make Windows compile.. wish me luck[#72] Added framework dependencies to gui module dependenciesMerge branch '78-ci-pipeline-windows-builds-crashen-inkonsistent' into 'develop'[#78] change ubuntu runner[#78] change default to all[#78] remove comment[#78] change to previous behaviour[#78] change builder tag[#78] change default to win (debugging)[#78] checkout to sha[#78] add tag "with-cache"[#78] change to checkout branch[#78] debug[#78] add custom git checkout with cached files[#78] change windows build job - customized git pull[#72] Added GUIWindow class in gui module using imgui and renamed swapchain[#70] Load SponzaRenamed cmd-sync-test to voxelization[#70] Convert last shader to runtime compilation and remove spirv files[#70] Switch cmd_sync_test to runtime compilation and add runtime shader compile include supportMerge branch 'develop' into 70-basic-voxelizationMerge branch '63-laden-mehrer-meshes-mit-materials-und-textures' into 'develop'Merge branch '63-laden-mehrer-meshes-mit-materials-und-textures' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 63-laden-mehrer-meshes-mit-materials-und-textures[#63] Fixed far plane to be reasonable[#63] Remove debug outputMerge branch '63-laden-mehrer-meshes-mit-materials-und-textures' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 63-laden-mehrer-meshes-mit-materials-und-textures[#63] Fixed time again and again[#63] Correct y axis trough model matrix to account for GLTF coordinate system[#63] Reexport Sponza with correct rotation[#63] code cleanUp[#63] Fixed all merge bugs[#63] started fixing after merge[#63] Merge develop into branch[#63] Use base color textures[#63] Fix scene mesh translation[#63] Only copy vertex buffer sections that are needed, no more stack explosion[#63] Use normals for visualisation for easier testing
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