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Vulkan2021
VkCV Framework
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68d87f9918269d878a415ff65fe9090c59da1377
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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[#70] Add support for all image operation on swapchain input and add gamma correction
[#60][Doc] add missing documentation
[#42] add controller support, adjust sensitivity
[#72] Flipped some lines in cmake to make Windows compile.. wish me luck
[#72] Added framework dependencies to gui module dependencies
Merge branch '78-ci-pipeline-windows-builds-crashen-inkonsistent' into 'develop'
[#78] change ubuntu runner
[#78] change default to all
[#78] remove comment
[#78] change to previous behaviour
[#78] change builder tag
[#78] change default to win (debugging)
[#78] checkout to sha
[#78] add tag "with-cache"
[#78] change to checkout branch
[#78] debug
[#78] add custom git checkout with cached files
[#78] change windows build job - customized git pull
[#72] Added GUIWindow class in gui module using imgui and renamed swapchain
[#70] Load Sponza
Renamed cmd-sync-test to voxelization
[#70] Convert last shader to runtime compilation and remove spirv files
[#70] Switch cmd_sync_test to runtime compilation and add runtime shader compile include support
Merge branch 'develop' into 70-basic-voxelization
Merge branch '63-laden-mehrer-meshes-mit-materials-und-textures' into 'develop'
Merge branch '63-laden-mehrer-meshes-mit-materials-und-textures' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 63-laden-mehrer-meshes-mit-materials-und-textures
[#63] Fixed far plane to be reasonable
[#63] Remove debug output
Merge branch '63-laden-mehrer-meshes-mit-materials-und-textures' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 63-laden-mehrer-meshes-mit-materials-und-textures
[#63] Fixed time again and again
[#63] Correct y axis trough model matrix to account for GLTF coordinate system
[#63] Reexport Sponza with correct rotation
[#63] code cleanUp
[#63] Fixed all merge bugs
[#63] started fixing after merge
[#63] Merge develop into branch
[#63] Use base color textures
[#63] Fix scene mesh translation
[#63] Only copy vertex buffer sections that are needed, no more stack explosion
[#63] Use normals for visualisation for easier testing
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