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Created with Raphaël 2.2.010Jun9876543131May30292827262524232120191817181718171817161514131211109876543130Apr272623812Feb[#65] Fix startup crash[#36] Fixed cross-include by outsourcing the enum class[#57] Fixed framework includes[#70] Add voxel visualisation and fix voxelisation bugs[#69]added vertexbuffer and vertex attribute array[#36] add reflection of descriptor sets, not working yetnamespace fix.[#65]add some comments[#65][Update] Extend first_triangle by a Compute Pipeline[#65][Add] Create Compute Pipeline to Core class[#65][Add] Create Compute Pipeline[#65][Add] Pipeline Layout for Compute Shadetr[#65][Add] Compute Shader Stage Info Struct[#65][Add] Compute Shader Module[#65][Add] Function for creating compute pipelineWIP: pbrMaterial skeleton class.Merge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 57-material-modul[#70] Add geometry shader and conservative rasterization support and use for voxelization[#69] add uniform buffer for color[#69] Fixed triangle, but not buffers[#36] add names of the reflected vertex inputs[#70] Implement initial voxelizationMerge branch 'develop' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 36-shader-program-reflection[#69] tried to fix some things...[#69] first try to set up shaders and uniformsMerge branch '66-cmd-sync-rework' into 'develop'Merge branch '61-queuesIntelGraphicsAdaption' into 'develop'[#61] typo[#61] added error message to QueueManager[#63] Use newly defined component types instead of uint16.[#42][Fix] fix up vector, camera coordinate system, depth[#66] Fixed the time! Not again...[#66] Fix layout not being updated[#66] Added barrier/transition function for sampled images and implemented shadow mapping as a test[#63] fixed a bug and filled materials struct[#63] Type safety for PrimitiveMode enum.[#63] De-duplicate code for IndexType translation.[#63] Add UNDEFINED to IndexType enum for error cases.[#63] Add convenience enum for vertex component type.[#66] Fixed problem with 1D depth buffer
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