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Vulkan2021
VkCV Framework
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876a37ad1737409f3d782093a6d0a5072e6fff65
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
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[#65] Fix startup crash
[#36] Fixed cross-include by outsourcing the enum class
[#57] Fixed framework includes
[#70] Add voxel visualisation and fix voxelisation bugs
[#69]added vertexbuffer and vertex attribute array
[#36] add reflection of descriptor sets, not working yet
namespace fix.
[#65]add some comments
[#65][Update] Extend first_triangle by a Compute Pipeline
[#65][Add] Create Compute Pipeline to Core class
[#65][Add] Create Compute Pipeline
[#65][Add] Pipeline Layout for Compute Shadetr
[#65][Add] Compute Shader Stage Info Struct
[#65][Add] Compute Shader Module
[#65][Add] Function for creating compute pipeline
WIP: pbrMaterial skeleton class.
Merge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 57-material-modul
[#70] Add geometry shader and conservative rasterization support and use for voxelization
[#69] add uniform buffer for color
[#69] Fixed triangle, but not buffers
[#36] add names of the reflected vertex inputs
[#70] Implement initial voxelization
Merge branch 'develop' of https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework into 36-shader-program-reflection
[#69] tried to fix some things...
[#69] first try to set up shaders and uniforms
Merge branch '66-cmd-sync-rework' into 'develop'
Merge branch '61-queuesIntelGraphicsAdaption' into 'develop'
[#61] typo
[#61] added error message to QueueManager
[#63] Use newly defined component types instead of uint16.
[#42][Fix] fix up vector, camera coordinate system, depth
[#66] Fixed the time! Not again...
[#66] Fix layout not being updated
[#66] Added barrier/transition function for sampled images and implemented shadow mapping as a test
[#63] fixed a bug and filled materials struct
[#63] Type safety for PrimitiveMode enum.
[#63] De-duplicate code for IndexType translation.
[#63] Add UNDEFINED to IndexType enum for error cases.
[#63] Add convenience enum for vertex component type.
[#66] Fixed problem with 1D depth buffer
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