Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
  • 91-compute-first-network
  • 95-arm64-raspberry-pi-4-support
  • develop default
  • master protected
  • optimizations
  • 0.2.0
  • 0.1.0
12 results
Created with Raphaël 2.2.02Aug131Jul2927262523201918171615131211109865432130Jun2928262524232221201918171615141312131211109[#101] Fix for MSVC[#101] Reduced code by using macros instead[#101] Fixed using extensions only if specifically required[#101] Added feature manager to check active features and extensionsMerge branch '87-mesh-shader-implementation' into 'develop'[#87] Attempt to fix Mac compile error[#87] Replaced powf with pow, trying to fix non VS compile errors[#91] reading from Buffer **warning** brokenMerge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.[#87] change global variable to local[#87] add documentation.[#87] Properly cut meshlets to avoid meshlets not being culled properly[#87] add skippedIndice vector[#71] Refactor: move get and destroy functions[#71] add bunch of todo comments for refac structure[#94] remove unnecessary includes[#94] fix messup with colors[#94] remove unnecessary line[#94] correct projected texture coordinates[#94] render into TextureData instead of an image file[#94] avoid moving texture wrt camera orientationadd somehow working forsyth algorithm.[#87] Resolve merge conflicts[#87] Add bounding sphere based meshlet cullingMerge branch 'develop' into 87-mesh-shader-implementation[#87] add tipsify algorithmMerge branch '100-upscaling-module' into 'develop'[87] WIP meshlet frustum culling[#94] use rendered texture in shaders[#87] Compute bounding sphere per meshlet[#87] Increase task shader group size to 32[#100] Fix for MacOSMerge branch 'develop' into 100-upscaling-moduleMerge branch 'develop' into 87-mesh-shader-implementation[#87][Fix] include of glm submodule in meshlet module[#87] init meshlet module[#87] try to fix pipeline[#79] Fix for stride zero[#79] Fix for Windows filesystem path object
Loading