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Vulkan2021
VkCV Framework
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8a60170cbad636ffe8a5bf6e6691c67bd751d37f
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
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[#101] Fix for MSVC
[#101] Reduced code by using macros instead
[#101] Fixed using extensions only if specifically required
[#101] Added feature manager to check active features and extensions
Merge branch '87-mesh-shader-implementation' into 'develop'
[#87] Attempt to fix Mac compile error
[#87] Replaced powf with pow, trying to fix non VS compile errors
[#91] reading from Buffer **warning** broken
Merge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation
[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.
[#87] change global variable to local
[#87] add documentation.
[#87] Properly cut meshlets to avoid meshlets not being culled properly
[#87] add skippedIndice vector
[#71] Refactor: move get and destroy functions
[#71] add bunch of todo comments for refac structure
[#94] remove unnecessary includes
[#94] fix messup with colors
[#94] remove unnecessary line
[#94] correct projected texture coordinates
[#94] render into TextureData instead of an image file
[#94] avoid moving texture wrt camera orientation
add somehow working forsyth algorithm.
[#87] Resolve merge conflicts
[#87] Add bounding sphere based meshlet culling
Merge branch 'develop' into 87-mesh-shader-implementation
[#87] add tipsify algorithm
Merge branch '100-upscaling-module' into 'develop'
[87] WIP meshlet frustum culling
[#94] use rendered texture in shaders
[#87] Compute bounding sphere per meshlet
[#87] Increase task shader group size to 32
[#100] Fix for MacOS
Merge branch 'develop' into 100-upscaling-module
Merge branch 'develop' into 87-mesh-shader-implementation
[#87][Fix] include of glm submodule in meshlet module
[#87] init meshlet module
[#87] try to fix pipeline
[#79] Fix for stride zero
[#79] Fix for Windows filesystem path object
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