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Created with Raphaël 2.2.019Jul18171615131211109865432130Jun292826252423222120191817161514131213121110987654[#99] fix corrupted line[#99] fix cmake command[#99] add mingw runner[#79] Removed old loadMesh() and fixed compile errors[#100] Adjusted cmake magic to process shaders into source files[#100] Bilinear blitting is perfection[#100] Added bilinear upscaling[#100] Added mip load bias and re-added slider for sharpness[#100] This is getting out of hands![#100] FSR modes enums[#100] Finally got it working, stupid me[#100] Fixed VRAM leak and added dynamic buffers to descriptor-set pool[#100] Adjusted code to make fsr work[#100] F***ing stringstreams...[#100] Big brain move! Big brain![#100] Fixed Windows tmp directory magic[#79] Start re-implementing loadMesh.[#79] Create new function specifically for texture loading.[#100] Updated FSR.. still doesn't work[#100] Fixed multiple issues but it still doesn't work[#100] Fixed temporary files stacking up locally[#100] Implemented FSR to voxelization demo... at best quality obviously[#79] Move TODO comments to gitlab issue.[#100] Added defines to shader compilation and completed FSR[#79] Add URIs to Scene struct.[#79] Log warning if mesh names are not unique.[#100] Added sample compute shader to use FSR as string[#100] Fix for Windows being special of course[#100] Added function to include shaders as const string, refactored temporary file usage[#100] Added include path to shader compiler, allowed compiling glsl from string and created base for upscaling module[#79] Move FIXME/TODO comments to gitlab issue.[#79] Add some missing details to documentation.[#87] call static methode instead[#87] moved header from src to includeMerge branch 'develop' into 87-mesh-shader-implementation[#87] removed local methodes of meshlets[#87] add meshlet header to scene module[#87] remove useless headerMerge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 94-saf-r-moduleUpdate README.md
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