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Vulkan2021
VkCV Framework
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8c0c19c003b6747002a7337479d572c3a41fec51
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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optimizations
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[#79] Make hasTexture() a method of Material.
[#79] Make all arguments to loadMesh const references.
[#79] Formatting and TODO comments
[#92] remove unnecessary statement (it was just for testing)
[#92] enable RT(X) extensions
[#92][Fix] fix MSVC compile error caused by glm gtx experimental
[#92] update rtx base project
Merge branch 'develop' into 92-rtx-module
[#79] Breaking some commandments for MinGW
[#79] MinGW now fully unstable supported... I guess
[#79] Screw the rules, I have MinGW
[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now
[#79] Next try to fix MinGW issues
[#79] Changed memory usage for staging buffers
[#79] Potential fix for MinGW problems with VMA
[79] Finished loadScene and probeScene
[#79] Fixed some warnings, added breaks to switches, solved issue with texture glitches in voxelization
Merge branch 'develop' into 79-rework-asset-loader-api
Added path to to error output in scene module
[#59] Added comment to explain used version and moved weird subproject into config directory
[#59] Fixed VMA to work
[#59] Second try to fix MSVC magic
[#59] Try to fix MSVC magic
[#59] Implemented VMA into buffer and image managers
[#56] Removed batch and SPIRV files, replaced basic shader loading with runtime compilation
[#59] Fix Windows CI via static linking VMA
[#59] Added VMA C++ bindings
[#59] Added VMA to the context of the framework
Merge branch '56-szene-reprasentation' into 'develop'
[#56] Added warning to append method of push constants
[#56] Re-added doxygen as target.. oops
[#56] Removed several compiler warnings
[#56] Removed bloom project because it got merged into voxelization
[#56] Fixed warnings and add parameter to pick shaders for particles
[#56] Removed cmd_sync_test sources
[#56] Added missing check into first_mesh example
[#56] Reduced code in first_triangle example
[#56] Fixed material usage increase/decrease
[#92] add base rtx project
[#92] add base RTX module
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