Skip to content
Snippets Groups Projects
Select Git revision
  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
  • 91-compute-first-network
  • 95-arm64-raspberry-pi-4-support
  • develop default
  • master protected
  • optimizations
  • 0.2.0
  • 0.1.0
12 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.012Jul11109865432130Jun2928262524232221201918171615141312131211109876543131May3029[#79] Make hasTexture() a method of Material.[#79] Make all arguments to loadMesh const references.[#79] Formatting and TODO comments[#92] remove unnecessary statement (it was just for testing)[#92] enable RT(X) extensions[#92][Fix] fix MSVC compile error caused by glm gtx experimental[#92] update rtx base projectMerge branch 'develop' into 92-rtx-module[#79] Breaking some commandments for MinGW[#79] MinGW now fully unstable supported... I guess[#79] Screw the rules, I have MinGW[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now[#79] Next try to fix MinGW issues[#79] Changed memory usage for staging buffers[#79] Potential fix for MinGW problems with VMA[79] Finished loadScene and probeScene[#79] Fixed some warnings, added breaks to switches, solved issue with texture glitches in voxelizationMerge branch 'develop' into 79-rework-asset-loader-apiAdded path to to error output in scene module[#59] Added comment to explain used version and moved weird subproject into config directory[#59] Fixed VMA to work[#59] Second try to fix MSVC magic[#59] Try to fix MSVC magic[#59] Implemented VMA into buffer and image managers[#56] Removed batch and SPIRV files, replaced basic shader loading with runtime compilation[#59] Fix Windows CI via static linking VMA[#59] Added VMA C++ bindings[#59] Added VMA to the context of the frameworkMerge branch '56-szene-reprasentation' into 'develop'[#56] Added warning to append method of push constants[#56] Re-added doxygen as target.. oops[#56] Removed several compiler warnings[#56] Removed bloom project because it got merged into voxelization[#56] Fixed warnings and add parameter to pick shaders for particles[#56] Removed cmd_sync_test sources[#56] Added missing check into first_mesh example[#56] Reduced code in first_triangle example[#56] Fixed material usage increase/decrease[#92] add base rtx project[#92] add base RTX module
Loading