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  • 119-graphicspipeline-refactoring
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Created with Raphaël 2.2.024Jul22211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep29282523222120181716151413121110875432131Aug302928272625changed trailFixed spinning trails artifactsAdjusted trail passed direction for samplingFixed directional issues with smokeFixed normal inconsistency in trailsMerge branch 'changes' of gitlab.uni-koblenz.de:tfrisch/fire-works into changesFixed issue with invalid invocationsfix trail bugBuggy geometry invocationschanged trail lengthFixed blending artifacts finally with proper additive renderingadded particle copy for readonlyMerge branch 'changes' into ela_changesadded startIndex assignmentadded sortingFixed smoke artifacts by clamping valuesadded second event-pair for testing,Adjusted the use of alpha values and added proper manual blendingReplaced additive rendering with manual blending in computeAdded image barriersAdjusted barriers againMake button safer to useAdded output for timeAdded some barriersRemove debug outputSome windows fixesReplaced uint with uint32_tRemoved extension requirementsUse view space properlyTrails now work, fragment shader needs workFixed glitching in trailsAdjusted trails a bitAdded trails but they are still glitchingAdded fake smoke and removed depth bufferCurrent state of many smoke volumesAdded gather compute shader to let particles interact with smokeAdded logging to invalid dispatch sizesAbstracted dispatch size to reduce code from hellAdd todos to remember next stepsAdded sampling smoke and blending with alpha values
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