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Vulkan2021
VkCV Framework
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915e0b9070d265743d0aa04952bb94a0d10c5836
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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[#111] use include in shaders
[#111] Fixed vanishing particles
[#111] fixed wrong instance count
[#111] change to particle count, change integration step
Merge branch 'develop' into 96-dokumentation-vervollstandigen
[#111] Resolve merge conflicts
[#105] add modelMatrix to mesh
[#105] Fix vertex offsets
[#105] Fix index buffer indirect arguments
[#105] Merge changes
[#105] Add back camera and fixed scaling in vertex shader
[#105] Sort out (some) of the vertex mess
create poper singular binding with all attachments.
[#105] Remove superflous vertex buffer bindings
enable multi draw indirect feature.
fix commenting whoopsie.
feature manager template cancer.
[#92] Potential Fix for overlapping error
[#105] Require less features to run on laptop
[#111] change time step because why not
[#111] Change particle color to a nice calming blue
[#111] prevent pressure calculation for particle with itself
[#111] prevent force calculation for particle with itself
[#111] Check particle count in flip shader
[#96] Added doxygen comments to define modules as groups
[#105] remove copy past class name
[#105] fix bindless project
[#105] fix indexIndirect recording
[#105] fix project
Merge branch 'develop' into 105-indirect-draw
add test debug vector, and correctly cast byte pointer to relevant data structure.
Merge branch '113-amd-igpu-bugfixes' into 'develop'
[#98] agreeing to license
Fix push constants
[#111] add writeDescriptorSet for compute pipeline 3 and 4
[#98] added name and sorted
approve license
[#94] removed noise by increasing hit bias
[#94] Fix ray generation, no more lens distortion
Add adjustable sky color to UI
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