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Created with Raphaël 2.2.014Sep13121110875432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun292826[#111] use include in shaders[#111] Fixed vanishing particles[#111] fixed wrong instance count[#111] change to particle count, change integration stepMerge branch 'develop' into 96-dokumentation-vervollstandigen[#111] Resolve merge conflicts[#105] add modelMatrix to mesh[#105] Fix vertex offsets[#105] Fix index buffer indirect arguments[#105] Merge changes[#105] Add back camera and fixed scaling in vertex shader[#105] Sort out (some) of the vertex messcreate poper singular binding with all attachments.[#105] Remove superflous vertex buffer bindingsenable multi draw indirect feature.fix commenting whoopsie.feature manager template cancer.[#92] Potential Fix for overlapping error[#105] Require less features to run on laptop[#111] change time step because why not[#111] Change particle color to a nice calming blue[#111] prevent pressure calculation for particle with itself[#111] prevent force calculation for particle with itself[#111] Check particle count in flip shader[#96] Added doxygen comments to define modules as groups[#105] remove copy past class name[#105] fix bindless project[#105] fix indexIndirect recording[#105] fix projectMerge branch 'develop' into 105-indirect-drawadd test debug vector, and correctly cast byte pointer to relevant data structure.Merge branch '113-amd-igpu-bugfixes' into 'develop'[#98] agreeing to licenseFix push constants[#111] add writeDescriptorSet for compute pipeline 3 and 4[#98] added name and sortedapprove license[#94] removed noise by increasing hit bias[#94] Fix ray generation, no more lens distortionAdd adjustable sky color to UI
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