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Vulkan2021
VkCV Framework
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93da8fc93405700fb95d0f2596fb116f4afc60fa
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#42][Doc] adjust documentation, fix trackball camera radius issue
[#42] remove already resolved todo, empty lines
[#42][Doc] add missing documentation, remove solved TODOs
[#69] remove class name in definition
[#42] clarify runtime error message
[#42][Fix] remove setting the active camera automatically when adding a new camera
[#42] add trackballcamera in main.cpp for demonstration
[#42] add throwing exception if input index is invalid
[42][Fix] fix up and down movement
[#42] remove window and camera from TrackballCameraController
[#42] remove window and camera from PilotCameraController
[#42] remove camera and window from controller
[#42] changes to invocation of cameraManager
[#42] refactor camera manager
[#42] refactor camera manager
[#42] remove camera & window from controller
[#69] change some properties for visibility
[#69] change VertexAttribute to VertexLayout
Merge branch 'develop' into 69-partikelsystem
[#69] random paricles are fun
Merge branch '75-refactor-vertexlayout' into 'develop'
Merge branch '75-refactor-vertexlayout' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 75-refactor-vertexlayout
fix my calculation brainfart.
Merge branch 'develop' into 69-partikelsystem
[#69] add moving and respawning particles
[#75] Removed debug prints
[Fix] correct reflection of uniform buffers
Remove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.
[#69] added multiple drawcalls for particles
[#70] Voxelization now moves with camera
[#69] change draw back to triangle with particlesystem as instance boilerplate
[#69] add ParticleSystem basics
[#75] Fixed wrong buffer usage
[#42] Fixed glfw include, some warnings and corrected Y axis
rework VertexLayout; properly separate it from the asset loading.
[#42] adjust scroll sensitivity to not kill your mouse
Merge branch 'develop' into 42-kamera-trackballkamera and update all main.cpp so that they can work with the current camera objects
[#42][Refactor] huge update - see body text
[#70] Add compute shader that resets voxel image every frame
[#70] Merge develop
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