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Created with Raphaël 2.2.08Jun76543131May30292827262524232120191817181718171817161514131211109876543130Apr272623812FebMerge branch '66-cmd-sync-rework' into 'develop'Merge branch '61-queuesIntelGraphicsAdaption' into 'develop'[#61] typo[#61] added error message to QueueManager[#63] Use newly defined component types instead of uint16.[#42][Fix] fix up vector, camera coordinate system, depth[#66] Fixed the time! Not again...[#66] Fix layout not being updated[#66] Added barrier/transition function for sampled images and implemented shadow mapping as a test[#63] fixed a bug and filled materials struct[#63] Type safety for PrimitiveMode enum.[#63] De-duplicate code for IndexType translation.[#63] Add UNDEFINED to IndexType enum for error cases.[#63] Add convenience enum for vertex component type.[#66] Fixed problem with 1D depth buffer[#66] Production ready try&catch trick[#63] started implementation of scene loading[#66] Moved resizing out of event because it is not synchronized yet (see #55)Merge branch '66-cmd-sync-rework' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 66-cmd-sync-rework[#66] Fixed position of sorting vertex attributes in application code[#66] Fix triangle project mainMerge branch '66-cmd-sync-rework' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 66-cmd-sync-rework[#66] Fix first mesh project main[63]Dateien Hinzugefuegt[#66] Fixed MSVC unnoticed compiler bugs[#66] Added concept of command stream and started layout transition rework[#63] Define new Scene struct and re-define Mesh.[#66] Fix resize error[#66] Implement support for multiple meshes[#66] Put push constant data into struct[#66] Cleaned up descriptor set usage[#43] Synchronized window events with mutexes[#66] Bundle Mesh data in struct for rendering[#66] Fix compile error[#66] Merge of doom[#66] Remove unnecessary width/height from mesh drawcallMerge branch '34-resizing-event' into 'develop'[#66] Remove depth buffer from core and take image handle vector as input for renderMesh[#34] Fix minimize crashsave pipeline config and check against pipeline's dimensions when dynamically setting viewport and scissor.
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