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Vulkan2021
VkCV Framework
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95e88bb62495a5a587dc3efe52f723c66a3530b9
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
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Created with Raphaël 2.2.0
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Merge branch '66-cmd-sync-rework' into 'develop'
Merge branch '61-queuesIntelGraphicsAdaption' into 'develop'
[#61] typo
[#61] added error message to QueueManager
[#63] Use newly defined component types instead of uint16.
[#42][Fix] fix up vector, camera coordinate system, depth
[#66] Fixed the time! Not again...
[#66] Fix layout not being updated
[#66] Added barrier/transition function for sampled images and implemented shadow mapping as a test
[#63] fixed a bug and filled materials struct
[#63] Type safety for PrimitiveMode enum.
[#63] De-duplicate code for IndexType translation.
[#63] Add UNDEFINED to IndexType enum for error cases.
[#63] Add convenience enum for vertex component type.
[#66] Fixed problem with 1D depth buffer
[#66] Production ready try&catch trick
[#63] started implementation of scene loading
[#66] Moved resizing out of event because it is not synchronized yet (see #55)
Merge branch '66-cmd-sync-rework' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 66-cmd-sync-rework
[#66] Fixed position of sorting vertex attributes in application code
[#66] Fix triangle project main
Merge branch '66-cmd-sync-rework' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 66-cmd-sync-rework
[#66] Fix first mesh project main
[63]Dateien Hinzugefuegt
[#66] Fixed MSVC unnoticed compiler bugs
[#66] Added concept of command stream and started layout transition rework
[#63] Define new Scene struct and re-define Mesh.
[#66] Fix resize error
[#66] Implement support for multiple meshes
[#66] Put push constant data into struct
[#66] Cleaned up descriptor set usage
[#43] Synchronized window events with mutexes
[#66] Bundle Mesh data in struct for rendering
[#66] Fix compile error
[#66] Merge of doom
[#66] Remove unnecessary width/height from mesh drawcall
Merge branch '34-resizing-event' into 'develop'
[#66] Remove depth buffer from core and take image handle vector as input for renderMesh
[#34] Fix minimize crash
save pipeline config and check against pipeline's dimensions when dynamically setting viewport and scissor.
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