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Vulkan2021
VkCV Framework
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a26f9a0ae7ac2fdbd66b635a11df23fe76f554f7
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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Created with Raphaël 2.2.0
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Remove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.
[#69] added multiple drawcalls for particles
[#70] Voxelization now moves with camera
[#69] change draw back to triangle with particlesystem as instance boilerplate
[#69] add ParticleSystem basics
[#75] Fixed wrong buffer usage
[#42] Fixed glfw include, some warnings and corrected Y axis
rework VertexLayout; properly separate it from the asset loading.
[#42] adjust scroll sensitivity to not kill your mouse
Merge branch 'develop' into 42-kamera-trackballkamera and update all main.cpp so that they can work with the current camera objects
[#42][Refactor] huge update - see body text
[#70] Add compute shader that resets voxel image every frame
[#70] Merge develop
[#63] started implementation of first_scene
[#63]fixed merge mistakes
Merge remote-tracking branch 'origin/develop' into 63-laden-mehrer-meshes-mit-materials-und-textures
[#69][Fix] fix descriptor bindings after merge
Merge branch 'develop' into 69-partikelsystem
[#57] moved descriptorSetHandle to material-class
Merge branch '65-compute-pipeline' into 'develop'
Merge branch 'develop' into 65-compute-pipeline
[#65] Added dispatch recording commands and adjusted test compute shader
[#73] Removed external target which caused issues on Windows CI
[#65] Set compute pipeline descriptor set layout and push constant ranges correctly
[#73] Added todo mark and fixed a warning
[#73] Added module to compile shaders during runtime
Merge branch 'develop' into 65-compute-pipeline
Merge branch '41-consistent-logging' into 'develop'
[#41] Classical MSVC extra branching
[#41] Test to reduce problems in CI with SpirV cross
[#41] Removed unnecessary namespace usage
[#41] Added consistent logging in debug mode
[#57] changed to static create method
[#63] Add TODO comment about how to set the textureMask.
[#63] Define and document material bitmask handling.
[#57] fixed error from renaming
[#57] renamed from pbrMaterial to PBRMaterial
[#57] WIP: added Validation
[#57] WIP: added create function
[#70] Fixed uncleared voxels with magic
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