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Created with Raphaël 2.2.014Jun1312131211109876543131May30292827262524232120191817181718171817161514131211109876543130Apr272623812FebRemove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.[#69] added multiple drawcalls for particles[#70] Voxelization now moves with camera[#69] change draw back to triangle with particlesystem as instance boilerplate[#69] add ParticleSystem basics[#75] Fixed wrong buffer usage[#42] Fixed glfw include, some warnings and corrected Y axisrework VertexLayout; properly separate it from the asset loading.[#42] adjust scroll sensitivity to not kill your mouseMerge branch 'develop' into 42-kamera-trackballkamera and update all main.cpp so that they can work with the current camera objects[#42][Refactor] huge update - see body text[#70] Add compute shader that resets voxel image every frame[#70] Merge develop[#63] started implementation of first_scene[#63]fixed merge mistakesMerge remote-tracking branch 'origin/develop' into 63-laden-mehrer-meshes-mit-materials-und-textures[#69][Fix] fix descriptor bindings after mergeMerge branch 'develop' into 69-partikelsystem[#57] moved descriptorSetHandle to material-classMerge branch '65-compute-pipeline' into 'develop'Merge branch 'develop' into 65-compute-pipeline[#65] Added dispatch recording commands and adjusted test compute shader[#73] Removed external target which caused issues on Windows CI[#65] Set compute pipeline descriptor set layout and push constant ranges correctly[#73] Added todo mark and fixed a warning[#73] Added module to compile shaders during runtimeMerge branch 'develop' into 65-compute-pipelineMerge branch '41-consistent-logging' into 'develop'[#41] Classical MSVC extra branching[#41] Test to reduce problems in CI with SpirV cross[#41] Removed unnecessary namespace usage[#41] Added consistent logging in debug mode[#57] changed to static create method[#63] Add TODO comment about how to set the textureMask.[#63] Define and document material bitmask handling.[#57] fixed error from renaming[#57] renamed from pbrMaterial to PBRMaterial[#57] WIP: added Validation[#57] WIP: added create function[#70] Fixed uncleared voxels with magic
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