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Created with Raphaël 2.2.017Jul1615131211109865432130Jun29282625242322212019181716151413121312111098765431[#100] Added function to include shaders as const string, refactored temporary file usage[#100] Added include path to shader compiler, allowed compiling glsl from string and created base for upscaling module[#79] Move FIXME/TODO comments to gitlab issue.[#79] Add some missing details to documentation.[#87] call static methode instead[#87] moved header from src to includeMerge branch 'develop' into 87-mesh-shader-implementation[#87] removed local methodes of meshlets[#87] add meshlet header to scene module[#87] remove useless headerMerge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 94-saf-r-moduleUpdate README.mdUpdate README.md[#97] Added README per module[#97] Adjusted framework READMEMerge branch '93-mingw-corrections-for-the-hacks' into 'develop'[#93] Corrected types of integers to be included with stdint.h[#94] add ppm texture as png file, load png file[#87] Fix mesh shader data vertex order[#94] worked on texture loading[#87] WIP: meshlets semi working state[#94] created saf_r project[#93] Fix for 32bit Windows build and GLM[#87] add dummy output in vertex shader[#87] merge develope and fixed conflicts[#87] Add task index visualisation[#91] Add missing command stream submit[#92] update RTX extensions[#86] Removed linking stdc++fs in the first place with Clang.. lol[#86] Output information about linker and try different name for c++17 fs library[#86] Turn down Clang warnings[#86] Fix for implicit instantiation of undefined template[#86] set path to compiler[#86] set LDFLAGS and CPPFLAGS[#86] Added preprocessing flag for openmp using Clang[#79] Updated VMA-hpp to work with Clang[#86] windows is allowed one retry now[#86] revert default job to "all"[#86] change default job to mac only (for debugging ci)[#86] change job name to mac
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