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Created with Raphaël 2.2.015Sep1413121110875432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun292826[#96] Completed doxygen comments for shader compiler moduleAdd separate material for groundAdd adjustable f0Slight refactorAdd editable roughness[#98] I solemnly swear that I'm up to no good.GGX importance sampling for specular[#96] Completed doxygen comments of upscaling module[#105] removed comments and added modelmatrix ssbo (descriptor error)[#111] change particle generation[#111] change location constraints[#111] increase numerical stability[#111] parameter that work somehow[#111] add spiky_grad functionMaterials editable through UI and specular prototype[#96] Added doxygen comments to upscaling and material[#111] change to particle generation[#111] change poly6 function[#111] add missing params[#111] change spiky and laplacian[#111] change constraintsload scene textures into bindless descriptor and use those.@[#92] deleted old code and started implementation of shaders[#111] add include[#111] use include in shaders[#111] Fixed vanishing particles[#111] fixed wrong instance count[#111] change to particle count, change integration stepMerge branch 'develop' into 96-dokumentation-vervollstandigen[#111] Resolve merge conflicts[#105] add modelMatrix to mesh[#105] Fix vertex offsets[#105] Fix index buffer indirect arguments[#105] Merge changes[#105] Add back camera and fixed scaling in vertex shader[#105] Sort out (some) of the vertex messcreate poper singular binding with all attachments.[#105] Remove superflous vertex buffer bindingsenable multi draw indirect feature.fix commenting whoopsie.
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