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  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
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Created with Raphaël 2.2.031Jan302928272625242219857Dec11Oct989765430Sep29282523222120181716151413121110875432131Aug3029282726252422212019181716141211109632131Jul29272625232019Added reset button and initial velocity inputFixed push constants problemPotential fix for invalid dtAdded apic to transform velocity from grid to particleCorrected velocity transform but there is still energy increaseMerge branch 'develop' of gitlab.uni-koblenz.de:tfrisch/wobble-bobble-irgendwas into developAdded lines to visualize grid borderfix artifacts in 3d texture on devices with > 64SMCorrected weight to explode lessCorrected error with unsigned loop indicesAdjusted values to wooden ballAdjusted shaders to fix deformationUsed flip and added collisions for particles as wellAdded border color to sampler and added weight gradientRemoved grid velocity shader and updated pipelinesAdded pic method to update particle velocityAdded elastic force calculation (I think..)Added barriers to write and read accessesAdded shader to update deformation and forcesOutsourced function voxel_particle_weight() into header for shadersAvoid division by zeroPotential fix with texture and sampler for grid.vertAdjusted mod() to actual_mod()Replaced modulo operator with functionAdded pipeline to render gridAdded weight functions to transform stepFixed update of velocitiesAdjusted random functionalign particles to face the cameraset trackball camera center to particle volume centerAdjusted changes of graphics pipeline config in wobble_bobbleMerge remote-tracking branch 'upstream/develop' into developRefactored graphics pipeline config and optimized sph compute shadersAdded patch list as topology typeMerge remote-tracking branch 'upstream/develop' into developAdded support for tessellation shader stagesremove deploy stage, mac and win mingwAdded code to the shader updating grid velocities and changed fragment shadingUpdating velocities with data from gridImplemented updating of particle positions
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