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Created with Raphaël 2.2.013Jul1211109865432130Jun2928262524232221201918171615141312131211109876543131May30[#87] Add task index visualisation[#91] Add missing command stream submit[#92] update RTX extensions[#86] Removed linking stdc++fs in the first place with Clang.. lol[#86] Output information about linker and try different name for c++17 fs library[#86] Turn down Clang warnings[#86] Fix for implicit instantiation of undefined template[#86] set path to compiler[#86] set LDFLAGS and CPPFLAGS[#86] Added preprocessing flag for openmp using Clang[#79] Updated VMA-hpp to work with Clang[#86] windows is allowed one retry now[#86] revert default job to "all"[#86] change default job to mac only (for debugging ci)[#86] change job name to mac[#86] fix runner tag[#86] add osx job[#93] Adjusted the aligned allocation and mutex of VMA using MinGW[#79] Updated VMA-hpp to work with Clang[#79] Breaking some commandments for MinGW[#79] MinGW now fully unstable supported... I guess[#79] Screw the rules, I have MinGW[#79] Probably mutex still broken on MinGW... but maybe the alloc() works now[#79] Next try to fix MinGW issues[#79] Potential fix for MinGW problems with VMA[#91] very basic main.cpp, still has errors[#91] ordner, cmake und main aufgesetztMerge branch '79-rework-asset-loader-api' of unigit:vulkan2021/vkcv-framework into 79-rework-asset-loader-api[#79] Update documenting comments.[#79] Change order of function arguments for loadMesh.[#79] Updated VMA-hpp to work with Clang[#79] Make hasTexture() a method of Material.[#79] Make all arguments to loadMesh const references.[#79] Formatting and TODO comments[#92] remove unnecessary statement (it was just for testing)[#92] enable RT(X) extensions[#92][Fix] fix MSVC compile error caused by glm gtx experimental[#92] update rtx base projectMerge branch 'develop' into 92-rtx-module[#79] Breaking some commandments for MinGW
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