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Created with Raphaël 2.2.022Aug212019181716141211109632131Jul2927262523201918171615131211109865432130Jun29282625242322212019181716Merge branch '106-indirect-dispatch' into 'develop'Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch[#106] Tuned motion blur settings slightly[#106] Fixed minor artifacts due to incorrect motion tile lookup[#106] Removed some warnings from projects[#106] Fixed stringstream problem[#106] Fixed warning with strstreamMerge branch '79-rework-asset-loader-api' into 'develop'[#79] Changed weird char* to uint8_t... sounds reasonable[#79] Added doxygen documentation about return values[#106] Add fast path for motion blurMerge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch[#106] Binary motion blur tile classification using indirect dispatch[#106] Back to pointersMerge branch 'develop' into 79-rework-asset-loader-api[#106] Add option to disable motion blur and color copy shader to prepare for per tile optimization[#106] Return to basics[#106] Very basic indirect dispatch implementation[#106] Replace motion tile offset noise with unaligned dither for less visible noise[#106] Add motion blur mirrored background reconstruction from Jimenez paper[#106] Use improved sample distribution from Jimenez paper for motion blur[#94] Added Materials, Spheres and Lights to copmute Shader[#106] Add hotkey to freeze frame[#106] Add jitter to motion tile lookup in motion blur to replace hard edges in blur with noise[#106] Add option to freeze frame for motion blur inspection[#106] Add grid texture to better judge motion blur[#92] add manager for acceleration structures[#92] add new BufferType for raytracing[#106] Add options for object rotation to stress test motion blur under complex movement[#106] Adjusted velocity clamping, removed manual settings for min velocity and motion blur delta time limit[#106] Add more option to control movement of test object[#106] Refactor to make it easier to edit scene[#92] add RTXModule, init RTX in main[#106] Corrected motion blur motion vector usage, reconstruction filter and added ground and slight shading to scene[#94] Compute Shadermerge develop and fixed conflicts[#106] Correct handling of motion blur motion vectors according to paper[#106] Fix mingw compile error[#106] Add missing includeMerge branch 'develop' into 94-saf-r-module
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