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Vulkan2021
VkCV Framework
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ba27891a52c005e145c01c920cb46df9d248959c
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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Merge branch '106-indirect-dispatch' into 'develop'
Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch
[#106] Tuned motion blur settings slightly
[#106] Fixed minor artifacts due to incorrect motion tile lookup
[#106] Removed some warnings from projects
[#106] Fixed stringstream problem
[#106] Fixed warning with strstream
Merge branch '79-rework-asset-loader-api' into 'develop'
[#79] Changed weird char* to uint8_t... sounds reasonable
[#79] Added doxygen documentation about return values
[#106] Add fast path for motion blur
Merge branch '106-indirect-dispatch' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 106-indirect-dispatch
[#106] Binary motion blur tile classification using indirect dispatch
[#106] Back to pointers
Merge branch 'develop' into 79-rework-asset-loader-api
[#106] Add option to disable motion blur and color copy shader to prepare for per tile optimization
[#106] Return to basics
[#106] Very basic indirect dispatch implementation
[#106] Replace motion tile offset noise with unaligned dither for less visible noise
[#106] Add motion blur mirrored background reconstruction from Jimenez paper
[#106] Use improved sample distribution from Jimenez paper for motion blur
[#94] Added Materials, Spheres and Lights to copmute Shader
[#106] Add hotkey to freeze frame
[#106] Add jitter to motion tile lookup in motion blur to replace hard edges in blur with noise
[#106] Add option to freeze frame for motion blur inspection
[#106] Add grid texture to better judge motion blur
[#92] add manager for acceleration structures
[#92] add new BufferType for raytracing
[#106] Add options for object rotation to stress test motion blur under complex movement
[#106] Adjusted velocity clamping, removed manual settings for min velocity and motion blur delta time limit
[#106] Add more option to control movement of test object
[#106] Refactor to make it easier to edit scene
[#92] add RTXModule, init RTX in main
[#106] Corrected motion blur motion vector usage, reconstruction filter and added ground and slight shading to scene
[#94] Compute Shader
merge develop and fixed conflicts
[#106] Correct handling of motion blur motion vectors according to paper
[#106] Fix mingw compile error
[#106] Add missing include
Merge branch 'develop' into 94-saf-r-module
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