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Created with Raphaël 2.2.021Sep20181716151413121110875432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865[#115] Reenable window resizing[#92] remove unnecessary includes, include license for referenced code[#92] add missing subfolder from last commit... because .gitignore[#92] degrade RTX from module to just a subfolder, delete unused stuff, adjust cmake[#92][Doc] add missing docu and edit docu[#92] delete unused shaders[#92] started with documentation[#98] I approve of this license[#92] AO by using rtx together with a working camera[#92] Switched from Rendering to Ambient Occlusion. Included Teapot as Model in main.cpp.[#92] Tried with shadowMissShader, added new mesh[#107] Tweaked script to run projects with hud, build options and argument forwarding[#92] a bit of code clean up[#92] Found the cube again, added the code for hit shader[#107] Moved MSVC project fixes into a macro[#92] changed DescriptorSets to just one, now the cube is gone[#107] Added basic script to run projects with proper working directory[#107] Added basic build script[#107] Automated git submodules in cmake did not work, return to shell script idea[#107] Fixed glob for empty submodule directory[#107] Fixed check for empty submodule directory[#107] Replace target of git submodule with output[#107] Automatically initialize git lfs and update submodules via CMake[#114] Reenabled shadow rescaling to avoid GI bleeding[#114] Switch to newer MSM quantization scheme and reduce moment blur radius from 9 to 7 pixels to reduce floating point precision problems and make it work on iGPU[#97] Added README files for newer modules and added links to docs per moduleMerge branch 'develop' into 97-listung-von-dependencies[#92] fixed frameCount and with that the camera issues caused in raygen shader[#92] updated cube vertices, started integrating hit shader[#105] corrected bindings for variable bindingGood.[#92] fixed acceleration structure creation.[#114] Fix conservative rasterization not working if physical device primitiveOverestimationSize = 0[#114] Add separate macro for vulkan debug labels, so labels can be used in Release mode[#92] Minor fixes and experimentation[#114] Add debug labels to voxelization projectReenable window resizing in indirect dispatch project[#96] Fixed stupid fault causing a compiler error[#96] Completed docs for scene module[#96] Added docs for scene class
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