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Vulkan2021
VkCV Framework
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c6074f90b0e2309a27afdd3f5130ea50cf5445dd
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#115] Reenable window resizing
[#92] remove unnecessary includes, include license for referenced code
[#92] add missing subfolder from last commit... because .gitignore
[#92] degrade RTX from module to just a subfolder, delete unused stuff, adjust cmake
[#92][Doc] add missing docu and edit docu
[#92] delete unused shaders
[#92] started with documentation
[#98] I approve of this license
[#92] AO by using rtx together with a working camera
[#92] Switched from Rendering to Ambient Occlusion. Included Teapot as Model in main.cpp.
[#92] Tried with shadowMissShader, added new mesh
[#107] Tweaked script to run projects with hud, build options and argument forwarding
[#92] a bit of code clean up
[#92] Found the cube again, added the code for hit shader
[#107] Moved MSVC project fixes into a macro
[#92] changed DescriptorSets to just one, now the cube is gone
[#107] Added basic script to run projects with proper working directory
[#107] Added basic build script
[#107] Automated git submodules in cmake did not work, return to shell script idea
[#107] Fixed glob for empty submodule directory
[#107] Fixed check for empty submodule directory
[#107] Replace target of git submodule with output
[#107] Automatically initialize git lfs and update submodules via CMake
[#114] Reenabled shadow rescaling to avoid GI bleeding
[#114] Switch to newer MSM quantization scheme and reduce moment blur radius from 9 to 7 pixels to reduce floating point precision problems and make it work on iGPU
[#97] Added README files for newer modules and added links to docs per module
Merge branch 'develop' into 97-listung-von-dependencies
[#92] fixed frameCount and with that the camera issues caused in raygen shader
[#92] updated cube vertices, started integrating hit shader
[#105] corrected bindings for variable binding
Good.
[#92] fixed acceleration structure creation.
[#114] Fix conservative rasterization not working if physical device primitiveOverestimationSize = 0
[#114] Add separate macro for vulkan debug labels, so labels can be used in Release mode
[#92] Minor fixes and experimentation
[#114] Add debug labels to voxelization project
Reenable window resizing in indirect dispatch project
[#96] Fixed stupid fault causing a compiler error
[#96] Completed docs for scene module
[#96] Added docs for scene class
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