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Vulkan2021
VkCV Framework
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cdfcc722a620ebc777fccec0a0874e9d408c412d
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
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[#82] Add bloom and lense flares to voxel cone tracing project
Merge branch 'develop' into 82-voxel-cone-tracing
Merge branch '77-lens-flares' into 'develop'
[#69] Additively blend particles and make them look rounded
Fixed the axis of space
[#69] Make particles camera facing, to avoid invisible particles from certain angles
Merge branch '85-mingw-the-messy-compiler-support' into 'develop'
[#69] Add buffer memory barrier
[#85] Removed implicit vulkan inclusion from GLFW
[#69] Enable camera controls
[#85] Moved all defines out of the source code into cmake
[#85] Adding definitions before compiling modules
[#85] Adding defines to save the day in cmake
[#85] Pls let it work.
[#77] Fixed crash because of unmatching amount of miplevels and descriptor-sets after resizing
[#69] made changable particle systems with a bool
[#69] add water and space particle
[#69] change particle physics
Merge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing
[#82] Correct phase function
Merge branch 'develop' into 69-partikelsystem
Last chance MinGW...
[#77] Fix validation layer errors
Merge branch 'develop' into 69-partikelsystem
Merge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing
create separate class for lens flares and bloom.
Merge branch 'develop' into 82-voxel-cone-tracing
Merge branch 'develop' into 82-voxel-cone-tracing
Merge branch '60-kamera-steuerung-mittels-controller' into 'develop'
[#82] Increase voxel extent slightly so Sponza is always completely voxelized
[#82] More robust and subtle lens distortion
[#82] Reduce volumetric sample count to increase performance, add additional noise to hide artifacts
[#79]
[#82] Reduce shadow map resolution for performance
[#82] Switch to 16 bit shadow map to save on performance
[#82] Add subtle chromatic aberration in high contrast areas
[#82] Add light lens distortion
[#57] Renamed files to match class and made other attributes const
[#82] Add UI toggle
[#82] Adjust FoV
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