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Vulkan2021
VkCV Framework
Graph
ce188d2a3ac25ea2979f42caca28bb30d1566003
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
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Created with Raphaël 2.2.0
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Fixed MSVC projects to build again
Adjusted buffer template to be optional for usage
Merge branch 'develop' into 123-refactor-core-api
Merge remote-tracking branch 'framework/develop' into develop
Added function to read from buffers on cpu side
Fixed particles being spheres independent of resolution
Added proper size distribtion on explosion
Added simple reset button
Added events to spawn particles
Created initial firework project
Added proper type guard for push constants
Added headers as submodule to README
Added VS to the IDE guide
Add information to setup your IDE
Added cache directories to ignored files
Reduced CMake configuration in projects and improved build instructions
Fixing wrong links in the README.md files
Removed branch in sph update shader to fix hanging particles
Correct SPD fallback mechanic for safe downsampling
Fix combo boxes of wobble project
Fix combo boxes of wobble project
119-graphicspip…
119-graphicspipeline-refactoring
Adjusted rest of the projects to the new rendering path
Updated indirect draw project to new rendering path
Adjust first four projects to use new rendering from buffers
Implement alternate rendering path for scene module
Correct SPD fallback mechanic for safe downsampling
Throw vertex bindings and layout out of the framework
Adjusted some parts of the documentation
Enabled tabs for clang-format
Adding a clang format configuration and target
Removed private members and methods from documentation
Updated version in Doxyfile automatically
Added method to easily upload new doxygen output
Implemented SPD into scene module
Added doxygen comments to multiple modules
Fixed last issues with SPD
Got SPD somewhat working... still getting validation layer output
Added SPD into new algorithm module (still WIP)
Added Vulkan includes to all modules
Added option to enforce a Vulkan version in VMA
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