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Vulkan2021
VkCV Framework
Graph
cf7deb89865cf6707d69044f7813718f619d69e2
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
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Created with Raphaël 2.2.0
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Added voxel smoke rendering
Separated voxel sampling from blending
Added voxel rendering
Write basic voxel compute shader (WIP)
Fixed nested events and formatting
Indentation and adding random spawnId picking
Fix for color picker consistency
added buggy colorpicker
added nested events as well as a sparkler option
Merge branch 'changes' into ela_changes
changed trail
Fixed spinning trails artifacts
Adjusted trail passed direction for sampling
Fixed directional issues with smoke
Fixed normal inconsistency in trails
Merge branch 'changes' of gitlab.uni-koblenz.de:tfrisch/fire-works into changes
Fixed issue with invalid invocations
fix trail bug
Buggy geometry invocations
changed trail length
Fixed blending artifacts finally with proper additive rendering
added particle copy for readonly
Merge branch 'changes' into ela_changes
added startIndex assignment
added sorting
Fixed smoke artifacts by clamping values
added second event-pair for testing,
Adjusted the use of alpha values and added proper manual blending
Replaced additive rendering with manual blending in compute
Added image barriers
Adjusted barriers again
Make button safer to use
Added output for time
Added some barriers
Remove debug output
Some windows fixes
Replaced uint with uint32_t
Removed extension requirements
Use view space properly
Trails now work, fragment shader needs work
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