Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
d06431b56f98809d1eceb32e33993f542363de85
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
Tags
2
0.2.0
0.1.0
12 results
Begin with the selected commit
Created with Raphaël 2.2.0
10
Aug
9
6
3
2
1
31
Jul
29
27
26
25
23
20
19
18
17
16
15
13
12
11
10
9
8
6
5
4
3
2
1
30
Jun
29
28
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
13
12
11
10
Merge branch '105-indirect-draw' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 105-indirect-draw
[#105] add ugly pbr grass textures for testing. Implement ugly variable descriptor count extensions.
[#105] clean up some code
[#105] change project to indirect draw
[#105] add function for indexedIndirectCommands creation
[#105] add recordIndirectDrawcallsToCmdStream
[#105] add recordIndirectDrawcallsToCmdStream
[#105] add BufferType Indirect
[#71] Rafactor: code formation
[#71] Merge develop and resolve merge conflict
[#71] add todo's
[#105] WIP: add descriptor indexing feature to glsl
[#105] clean up the device feature selection a bit.
[94] Added comments and explanations
[#106] Add motion vectors
[#89] Implemented default and copy behavior of the Window class
[#106] Attempt to fix mac compile error
[#106] Add gamma correction
[#106] Add skybox
[#106] Initial project
[#105] add projects for bindless textures and indirect draw
[#79] Update documentation of asset loader.
[#79] Update documentation of asset loader.
[#104] Added basic recording for debug labels
[#101] Added the possibility to overwrite feature requests
[#101] Fix for MSVC
[#101] Reduced code by using macros instead
[#101] Fixed using extensions only if specifically required
[#101] Added feature manager to check active features and extensions
Merge branch '87-mesh-shader-implementation' into 'develop'
[#87] Attempt to fix Mac compile error
[#87] Replaced powf with pow, trying to fix non VS compile errors
[#91] reading from Buffer **warning** broken
Merge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation
[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.
[#87] change global variable to local
[#87] add documentation.
[#87] Properly cut meshlets to avoid meshlets not being culled properly
[#87] add skippedIndice vector
[#71] Refactor: move get and destroy functions
Loading