Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
  • 91-compute-first-network
  • 95-arm64-raspberry-pi-4-support
  • develop default
  • master protected
  • optimizations
  • 0.2.0
  • 0.1.0
12 results
Created with Raphaël 2.2.010Aug9632131Jul2927262523201918171615131211109865432130Jun292826252423222120191817161514131213121110Merge branch '105-indirect-draw' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 105-indirect-draw[#105] add ugly pbr grass textures for testing. Implement ugly variable descriptor count extensions.[#105] clean up some code[#105] change project to indirect draw[#105] add function for indexedIndirectCommands creation[#105] add recordIndirectDrawcallsToCmdStream[#105] add recordIndirectDrawcallsToCmdStream[#105] add BufferType Indirect[#71] Rafactor: code formation[#71] Merge develop and resolve merge conflict[#71] add todo's[#105] WIP: add descriptor indexing feature to glsl[#105] clean up the device feature selection a bit.[94] Added comments and explanations[#106] Add motion vectors[#89] Implemented default and copy behavior of the Window class[#106] Attempt to fix mac compile error[#106] Add gamma correction[#106] Add skybox[#106] Initial project[#105] add projects for bindless textures and indirect draw[#79] Update documentation of asset loader.[#79] Update documentation of asset loader.[#104] Added basic recording for debug labels[#101] Added the possibility to overwrite feature requests[#101] Fix for MSVC[#101] Reduced code by using macros instead[#101] Fixed using extensions only if specifically required[#101] Added feature manager to check active features and extensionsMerge branch '87-mesh-shader-implementation' into 'develop'[#87] Attempt to fix Mac compile error[#87] Replaced powf with pow, trying to fix non VS compile errors[#91] reading from Buffer **warning** brokenMerge branch '87-mesh-shader-implementation' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 87-mesh-shader-implementation[#87] add general VertexCacheReorderResult struct. Adjust forsyth reordering accordingly.[#87] change global variable to local[#87] add documentation.[#87] Properly cut meshlets to avoid meshlets not being culled properly[#87] add skippedIndice vector[#71] Refactor: move get and destroy functions
Loading