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Vulkan2021
VkCV Framework
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d660754a59f60449af5747f8fc9dddc2ef3ff169
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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optimizations
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0.2.0
0.1.0
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Created with Raphaël 2.2.0
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Update submodules to latest commits
Update FSR2 to v2.2.0a
Update FSR2 to replace wine usage with custom Python script to build shaders
Update upscaling method title regarding its version
Update FSR2 to version 2.2.0
Update submodules
Update doxygen colorsand style
Remove implicit conversion and remove debug logging
Merge branch '125-cross-vendor-mesh-shader-support' into 'develop'
Fix mesh shader
Fix breaking issues in task shader
Adjust mesh shader example to use EXT extension
Adjusted usage of mesh shader extension
Merge branch 'develop' into 125-cross-vendor-mesh-shader-support
Update FSR2 in upscaling module
Another try to make the HLSL shaders work
Update version in doxyfile
========== VkCV-0.2.0 ==========
0.2.0 master
0.2.0 master
Merge branch 'develop' into 132-denoising-module
Add changes to framework from previous work on denoiser module improving shader compilation
Fix problem with subdirectories when using internal headers for compiling from source
Adjusted code to use sample shaders from other submodules
Some changes to make shaders compile
Shadow denoiser shaders compile but still need assembly
Implement skeleton shaders to use shadow denoiser
Improve shader compiler support for different use cases
Adjust file read and write functionality
Merge branch 'develop' into 132-denoising-module
Adjust shader module
Initial files for the denoising module
Merge branch '133-tone-mapping-module' into 'develop'
Add doxygen group comments
Use tone mapping module in projects reducing code, add normalizing
Add tone mapping module and gamma correction effect
Adjust shader compiler for cross compatible extension
Merge branch 'develop' into 125-cross-vendor-mesh-shader-support
Add installation targets for libraries and headers
Merge branch '128-raytracing-module-improvements' into 'develop'
Replace screenshot for rt example project
Fix issue with material default texture filling
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