Skip to content
Snippets Groups Projects
Select Git revision
  • 119-graphicspipeline-refactoring
  • 129-projekte-und-assets-auslagern
  • 132-denoising-module
  • 143-ar-vr-support-via-openxr
  • 43-multi-threading
  • 91-compute-first-network
  • 95-arm64-raspberry-pi-4-support
  • develop default
  • master protected
  • optimizations
  • 0.2.0
  • 0.1.0
12 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.020Mar19316Feb30Jan27241321Dec161514121110830Nov29302928272628Oct292827242221201817141314131087630Sep26251817531Aug30291727Jul26252422211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep2928252322212018171615141312Fix use of fmod for macOSFix workflows and add visual to READMEImprove speed of github action buildsUpdate workflows to release profileReplace cmake step with prebuild actionAdjust step to setup vulkan sdkDrop LFS from Windows workflowAdd Windows workflow to GithubAdd branching for unordered container typesAdjust use of dictionary type in compilerAbstract container types inside of frameworkFix GLFW dependenciesAdd libxrandr to Github workflow to build GLFWFix flickering in SPH on AMD driversAdd Github workflowUpdate submodules to latest commitsUpdate FSR2 to v2.2.0aUpdate FSR2 to replace wine usage with custom Python script to build shadersUpdate upscaling method title regarding its versionUpdate FSR2 to version 2.2.0Update submodulesUpdate doxygen colorsand styleRemove implicit conversion and remove debug loggingMerge branch '125-cross-vendor-mesh-shader-support' into 'develop'Fix mesh shaderFix breaking issues in task shaderAdjust mesh shader example to use EXT extensionAdjusted usage of mesh shader extensionMerge branch 'develop' into 125-cross-vendor-mesh-shader-supportUpdate FSR2 in upscaling moduleAnother try to make the HLSL shaders workUpdate version in doxyfile========== VkCV-0.2.0 ==========0.2.0 master0.2.0 masterMerge branch 'develop' into 132-denoising-moduleAdd changes to framework from previous work on denoiser module improving shader compilationFix problem with subdirectories when using internal headers for compiling from sourceAdjusted code to use sample shaders from other submodulesSome changes to make shaders compileShadow denoiser shaders compile but still need assemblyImplement skeleton shaders to use shadow denoiser
Loading