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Created with Raphaël 2.2.018Jul171615131211109865432130Jun2928262524232221201918171615141312131211109876543[#79] Create new function specifically for texture loading.[#100] Updated FSR.. still doesn't work[#100] Fixed multiple issues but it still doesn't work[#100] Fixed temporary files stacking up locally[#100] Implemented FSR to voxelization demo... at best quality obviously[#79] Move TODO comments to gitlab issue.[#100] Added defines to shader compilation and completed FSR[#79] Add URIs to Scene struct.[#79] Log warning if mesh names are not unique.[#100] Added sample compute shader to use FSR as string[#100] Fix for Windows being special of course[#100] Added function to include shaders as const string, refactored temporary file usage[#100] Added include path to shader compiler, allowed compiling glsl from string and created base for upscaling module[#79] Move FIXME/TODO comments to gitlab issue.[#79] Add some missing details to documentation.[#87] call static methode instead[#87] moved header from src to includeMerge branch 'develop' into 87-mesh-shader-implementation[#87] removed local methodes of meshlets[#87] add meshlet header to scene module[#87] remove useless headerMerge branch 'develop' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 94-saf-r-moduleUpdate README.mdUpdate README.md[#97] Added README per module[#97] Adjusted framework READMEMerge branch '93-mingw-corrections-for-the-hacks' into 'develop'[#93] Corrected types of integers to be included with stdint.h[#94] add ppm texture as png file, load png file[#87] Fix mesh shader data vertex order[#94] worked on texture loading[#87] WIP: meshlets semi working state[#94] created saf_r project[#93] Fix for 32bit Windows build and GLM[#87] add dummy output in vertex shader[#87] merge develope and fixed conflicts[#87] Add task index visualisation[#91] Add missing command stream submit[#92] update RTX extensions[#86] Removed linking stdc++fs in the first place with Clang.. lol
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