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Vulkan2021
VkCV Framework
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ea971356785153ffedfc27642c02ba9756f88be7
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10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
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Merge branch '100-upscaling-module' into 'develop'
[87] WIP meshlet frustum culling
[#94] use rendered texture in shaders
[#87] Compute bounding sphere per meshlet
[#87] Increase task shader group size to 32
[#100] Fix for MacOS
Merge branch 'develop' into 100-upscaling-module
Merge branch 'develop' into 87-mesh-shader-implementation
[#87][Fix] include of glm submodule in meshlet module
[#87] init meshlet module
[#87] try to fix pipeline
[#79] Fix for stride zero
[#79] Fix for Windows filesystem path object
[#79] Asset-Loader refactoring mostly done
Merge branch '86-macos-support' into 'develop'
[#86] increase git depth to 15
[#86] fit .gitlab-ci.yml
[#99] fix cmake command
Merge branch 'develop' into '86-macos-support'
Merge branch '99-add-runner-for-windows-mingw' into 'develop'
[#99] set build to multithreaded
[#99] increase timout to 15 min
[#99] fix corrupted line
[#99] fix cmake command
[#99] add mingw runner
[#79] Removed old loadMesh() and fixed compile errors
[#100] Adjusted cmake magic to process shaders into source files
[#100] Bilinear blitting is perfection
[#100] Added bilinear upscaling
[#100] Added mip load bias and re-added slider for sharpness
[#100] This is getting out of hands!
[#100] FSR modes enums
[#100] Finally got it working, stupid me
[#100] Fixed VRAM leak and added dynamic buffers to descriptor-set pool
[#100] Adjusted code to make fsr work
[#100] F***ing stringstreams...
[#100] Big brain move! Big brain!
[#100] Fixed Windows tmp directory magic
[#79] Start re-implementing loadMesh.
[#79] Create new function specifically for texture loading.
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