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Vulkan2021
VkCV Framework
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f78774b97a84d47603d28530cb2d6a7636e9b41d
Select Git revision
Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#92] added shader compilation, currently commented due to errors
[#71] Reduced runtime errors but added some for required features and extensions
[#92] add raytracing shader templates (TODO)
[#92] add TODOs for descriptor sets
[#92] adjust error messages for convenience
[#92] add Descriptor & ShaderStage stuff for RTX
[#92] add ASManager::buildTLAS and execute it
[#92] add structs for BLAS and TLAS
[#71] Fixed problem with warnings of MSVC
Merge branch '71-refactor-pipeline-config-and-manager' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 71-refactor-pipeline-config-and-manager
[#71] Fixed compiler errors and reduced warnings
[#71] update docu
[#71] update all compute pipeline create calls to new version with config
[#71] update Core
[#71] introduce compute pipeline config struct
[#92] clean up memory allocation, add useful structs for convenience, resolve errors
[#92][Doc] add docu, remove duplicated feature line
[#92] rename application to RTX
[#92] remove TODO
[#71] remove compute pipeline stuff from pipeline manager
[#89] add presentSupportCheck for Surface and use it
[#89] add queueFamilyIndex as presentQueueIndex to Surface
[#89] replaced push_back with emplace_back
[#94] worked on integrating functions in raytracing compute shader
[#94] cherrypick 6a1f9a5e & 2934d8bf form #71
[#92] delete lines which throw the bit error
[#92] resolve todo: convert uint8_t data into uint16_t data
[#89] fix projects
Merge branch 'develop' into 89-mehrere-fenster-abhangigkeiten-von-core-zu-fenster-swapchain-etc
Merge branch '103-follow-up-from-draft-resolve-macos-support-mac-runtime' into 'develop'
[#103] Renamed resources in first_mesh
[#103] change resources to assets because mac
[#92] add manual allocation for the vertex & index buffers [to be checked]
[#71] Fixed compiler errors because of handle type mismatch
[#94] Added gitignore for binaries
[#105] Adjusted requirements in indirect_draw
[#94] worked on raytracing compute shader
[#105] Fixed descriptor binding flags and destruction of descriptorset layouts
[#92] Moved optional features for FSR to projects
[#92] disable always enabled features due to RTX feature conflicts
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