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Created with Raphaël 2.2.05Sep432131Aug3029282726252422212019181716141211109632131Jul2927262523201918171615131211109865432130Jun29282625242322[#92] added shader compilation, currently commented due to errors[#71] Reduced runtime errors but added some for required features and extensions[#92] add raytracing shader templates (TODO)[#92] add TODOs for descriptor sets[#92] adjust error messages for convenience[#92] add Descriptor & ShaderStage stuff for RTX[#92] add ASManager::buildTLAS and execute it[#92] add structs for BLAS and TLAS[#71] Fixed problem with warnings of MSVCMerge branch '71-refactor-pipeline-config-and-manager' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 71-refactor-pipeline-config-and-manager[#71] Fixed compiler errors and reduced warnings[#71] update docu[#71] update all compute pipeline create calls to new version with config[#71] update Core[#71] introduce compute pipeline config struct[#92] clean up memory allocation, add useful structs for convenience, resolve errors[#92][Doc] add docu, remove duplicated feature line[#92] rename application to RTX[#92] remove TODO[#71] remove compute pipeline stuff from pipeline manager[#89] add presentSupportCheck for Surface and use it[#89] add queueFamilyIndex as presentQueueIndex to Surface[#89] replaced push_back with emplace_back[#94] worked on integrating functions in raytracing compute shader[#94] cherrypick 6a1f9a5e & 2934d8bf form #71[#92] delete lines which throw the bit error[#92] resolve todo: convert uint8_t data into uint16_t data[#89] fix projectsMerge branch 'develop' into 89-mehrere-fenster-abhangigkeiten-von-core-zu-fenster-swapchain-etcMerge branch '103-follow-up-from-draft-resolve-macos-support-mac-runtime' into 'develop'[#103] Renamed resources in first_mesh[#103] change resources to assets because mac[#92] add manual allocation for the vertex & index buffers [to be checked][#71] Fixed compiler errors because of handle type mismatch[#94] Added gitignore for binaries[#105] Adjusted requirements in indirect_draw[#94] worked on raytracing compute shader[#105] Fixed descriptor binding flags and destruction of descriptorset layouts[#92] Moved optional features for FSR to projects[#92] disable always enabled features due to RTX feature conflicts
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