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Created with Raphaël 2.2.015Jun141312131211109876543131May30292827262524232120191817181718171817161514131211109876543130Apr272623812Feb[#42] Fix weird VS Pi include[#42] change pitch rotation direction when orbiting[#42] Fixed M_PI to work cross compatible[#63] Fix push constant data[#42] Removed duplicate definition of methodMerge branch '42-kamera-trackballkamera' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 42-kamera-trackballkamera[#42] Simplified update methods, replaced clones to references, added namespace, corrected applications[#69] change particleSystem for minimal input[#42] make camera controller inaccessible for the userMerge branch 'develop' into 42-kamera-trackballkamera[#42][Doc] adjust documentation, fix trackball camera radius issue[#42] remove already resolved todo, empty lines[#42][Doc] add missing documentation, remove solved TODOs[#69] remove class name in definition[#42] clarify runtime error message[#42][Fix] remove setting the active camera automatically when adding a new camera[#42] add trackballcamera in main.cpp for demonstration[#42] add throwing exception if input index is invalid[42][Fix] fix up and down movement[#42] remove window and camera from TrackballCameraController[#42] remove window and camera from PilotCameraController[#42] remove camera and window from controller[#42] changes to invocation of cameraManager[#42] refactor camera manager[#42] refactor camera manager[#42] remove camera & window from controller[#69] change some properties for visibility[#69] change VertexAttribute to VertexLayoutMerge branch 'develop' into 69-partikelsystem[#69] random paricles are funMerge branch '75-refactor-vertexlayout' into 'develop'Merge branch '75-refactor-vertexlayout' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 75-refactor-vertexlayoutfix my calculation brainfart.Merge branch 'develop' into 69-partikelsystem[#69] add moving and respawning particles[#75] Removed debug prints[Fix] correct reflection of uniform buffersRemove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.[#69] added multiple drawcalls for particles[#70] Voxelization now moves with camera
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