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Vulkan2021
VkCV Framework
Graph
fa887161f1fd16289b1b6e7c8406237c963133bd
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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Solve validtion issues with size and stride in shader groups
Fix non-optimal layout transitions for blitting in mip generation
Implement image layout per mip level
Replace return by discard
Fix validation issues
Merge branch 'develop' into 132-denoising-module
Update to latest commits and configure branches for submodules
Set spriv-cross on track with main branch
Fix build issues
Add script to ease workflow with submodules
Add barriers to task shader
Fix several compiler warnings
Merge branch '125-cross-vendor-mesh-shader-support' into develop
Update hlsl shader compiler and remove debug logging
Fix use of fmod for macOS
Fix workflows and add visual to README
Improve speed of github action builds
Update workflows to release profile
Replace cmake step with prebuild action
Adjust step to setup vulkan sdk
Drop LFS from Windows workflow
Add Windows workflow to Github
Add branching for unordered container types
Adjust use of dictionary type in compiler
Abstract container types inside of framework
Fix GLFW dependencies
Add libxrandr to Github workflow to build GLFW
Fix flickering in SPH on AMD drivers
Add Github workflow
Update submodules to latest commits
Update FSR2 to v2.2.0a
Update FSR2 to replace wine usage with custom Python script to build shaders
Update upscaling method title regarding its version
Update FSR2 to version 2.2.0
Update submodules
Update doxygen colorsand style
Remove implicit conversion and remove debug logging
Merge branch '125-cross-vendor-mesh-shader-support' into 'develop'
Fix mesh shader
Fix breaking issues in task shader
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