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Created with Raphaël 2.2.013Jul22Jun22Mar2019316Feb30Jan27241321Dec161514121110830Nov29302928272628Oct292827242221201817141314131087630Sep26251817531Aug30291727Jul26252422211918161514138765329Jun2319181312111096531May2625242322171612119827Apr26252117158Feb765432131Jan302928272625242219857Dec11Oct989765430Sep29282523222120181716151413Solve validtion issues with size and stride in shader groupsFix non-optimal layout transitions for blitting in mip generationImplement image layout per mip levelReplace return by discardFix validation issuesMerge branch 'develop' into 132-denoising-moduleUpdate to latest commits and configure branches for submodulesSet spriv-cross on track with main branchFix build issuesAdd script to ease workflow with submodulesAdd barriers to task shaderFix several compiler warningsMerge branch '125-cross-vendor-mesh-shader-support' into developUpdate hlsl shader compiler and remove debug loggingFix use of fmod for macOSFix workflows and add visual to READMEImprove speed of github action buildsUpdate workflows to release profileReplace cmake step with prebuild actionAdjust step to setup vulkan sdkDrop LFS from Windows workflowAdd Windows workflow to GithubAdd branching for unordered container typesAdjust use of dictionary type in compilerAbstract container types inside of frameworkFix GLFW dependenciesAdd libxrandr to Github workflow to build GLFWFix flickering in SPH on AMD driversAdd Github workflowUpdate submodules to latest commitsUpdate FSR2 to v2.2.0aUpdate FSR2 to replace wine usage with custom Python script to build shadersUpdate upscaling method title regarding its versionUpdate FSR2 to version 2.2.0Update submodulesUpdate doxygen colorsand styleRemove implicit conversion and remove debug loggingMerge branch '125-cross-vendor-mesh-shader-support' into 'develop'Fix mesh shaderFix breaking issues in task shader
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